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hello everyone, I'm working on improving stability, uncached full files will take a while to load and imports are a bit backlogged both due to bandwidth. Thank you.

Content

Usually I like to pump out incremental update after incremental update, but unfortunately I can't do that for 1.8.

The reason is that building an entire region requires many interlocking parts that need each other just to be able to launch the game without crashing. I can't add them piece by piece like I have done in the past with test updates until I hit the bare minimum needed to have the workshop functioning on its own legs.

Just so you all aren't kept in the dark, though, here's what's going down:

COMPLETED:

Backend:

  • Completed Workshop quest generation

  • Completed Workshop plot quest generation

  • Completed Workshop quest types

  • Completed Workshop goal IDs

  • Completed Workshop quest selection layout

  • Completed Workshop town event placeholders

  • Completed Workshop curio and prop IDs

  • Set up Actor DoTs for new enemies

Visual:

  • Added the Workshop to the quest select screen's background

  • Created scrolling background tiles for the Workshop

  • Created a door for the Workshop

  • Added the corrupted form of the Workshop to the quest select screen's background

  • Created design documents for: Maiden, Marionette, Weaver, Specter, Portalgeist, Puppetmaster

  • Completed artwork and animation for Maiden

  • Completed artwork and animation for Maiden_full

  • Completed artwork and animation for Marionette

  • Completed artwork and animation for Marionette_full

  • Completed artwork and animation for Weaver

  • Completed artwork and animation for Spectre

  • Completed ActorDoT art for Spectre

  • Completed artwork and animation for Portalgeist

  • Completed artwork and animation for Portalgeist_full

IN-PROGRESS:

Backend:

  • Statblocks, skills, art file, and IDs for Maiden

  • Statblocks, skills, art file, and IDs for Maiden_full

  • Statblocks, skills, art file, and IDs for Marionette

  • Statblocks, skills, art file, and IDs for Marionette_full

  • Statblocks, skills, art file, and IDs for Weaver

  • Statblocks, skills, art file, and IDs for Spectre

  • Statblocks, skills, art file, and IDs for Portalgeist

  • Statblocks, skills, art file, and IDs for Portalgeist_full

  • In-battle AI for Maiden + Maiden_full

  • In-battle AI for Marionette + Marionette_full

  • In-battle AI for Weaver

  • In-battle AI for Spectre

  • In-battle AI for Portalgeist + Portalgeist_full

Visual:

  • Artwork and animation for Puppetmaster

  • Artwork and animation for Puppetmaster_broken

  • Artwork and animation for Puppetmaster Curio

  • Room art for Workshop's rooms

NOT YET STARTED:

  • Final mash setup for all Workshop dungeons

  • Map layout for the introductory Workshop quest

  • Statblocks, skills, art file, and IDs for Puppetmaster

  • Statblocks, skills, art file, and IDs for Puppetmaster_broken

  • Other props and curios throughout the Workshop

  • Audio for every creature listed above and the ones not made yet

  • Design Document for Enemy # 6

  • Design Document for Boss # 1

  • Design Document for Boss # 2

Lots has been done, lots is ongoing, and there's lots to go!

Please stay tuned and keep watching this space!

Kindly,
Ancestress

Comments

Rubber Duckie

I’m very excited to see what the two bosses for the Workshop are, and the lore that may lie behind them