Scope of the game (Patreon)
Content
Hi everyone, here is the news we promised regarding the game’s future development.
The pre-alpha demo we released back in October only covers the first 5-10% of the game. What you experienced was the prologue of the story, and half of the first stratum, known as The Halls of the Lost.
To give you a sense of the stratum’s size, here is an image of an old version of the map. Beyond the areas you may be familiar with, there are additional inaccessible rooms which can later be reached via other strata and unlockable abilities.

The game’s setting–the Prison of Desire–is planned to have six main strata (names subject to change). Each stratum will be themed and introduce unique restraints and enemies. This is what we have planned:
- Halls of the Lost: The outer layer of the Prison where Lily enters. A confusing maze with winding corridors and rooms patrolled by souls who have wandered in from the outside world. Enemies focus on binding her with rope.
- Garden of Misguided Justice: A lush, enormous forest based on fantasies of being an abducted damsel in distress. Lily will encounter bandits, enemies, and traps that try to capture her.
- Phantasmal Dominion: A city that vaguely resembles Lily’s current place of residence. The main theme of this stratum is ‘dominance’. This stratum will have a greater focus on events over action.
- Nest of Longing: The enemies in this stratum want nothing more than for Lily to enjoy herself. She’d sealed these fantasies deep inside of her, but now that she’s come this far into the prison, she has no choice but to face them head-on.
- House of D…: Hypnosis, loss of autonomy, and restraints for the clinically insane can be found here.
- F…: Well, let’s just keep it a secret for now.
Here are some more things we have planned for the final release of the game. Please note that this is all time/budget dependent, so the final numbers are subject to change.
- 7 bosses
- 22 escape sequences
- At least 2 side-events per stratum (e.g self-bondage room in the demo)
- 6 restraint-related minigames
- 16 CG events (some have several variations)
- 12 abilities to assist you with combat and exploration
- 6 main outfits in addition to the standard outfit
We hope you understand that the game is still currently in its early stages of development, so it’s difficult to accurately estimate a release date. With that in mind, our current hope is sometime in 2025. In the meantime, we aim to release another public demo by Summer 2024.
Now that we’ve shed some light on our plans, we hope to receive your continued support through our journey!