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Content

New levels!

 Play the latest version here!  

  • Six new levels
  • Four new enemy types
  • Capacity level scaling increased from 2 to 10 per level
  • Metabolism level scaling increased from .1 to .5 per level
  • Enemy scaling, so enemies become harder in later levels
  • Warrior base attack timer decreased from 3 to 2
  • Witch base attack timer decreased from 6 to 5
  • Witch base Magic ability decreased from 6 to 5
  • Bard base attack timer increased from 2 to 3

Files

Previews only

Comments

NightlifeRaven

Some of the new levels are rather harsh in a challenge spike. However, they're not impossible to get good ranks in. I think that this update is a good one so far in terms of content and adds some good replay-ability

Juxtaterrestrial

The capacity upgrades and metabolism upgrads are really great. they open up some new strategies so that's a great change!

bewildered_angel

Maybe I should have mentioned somewhere that the current timer goals for the new levels are placeholder. I should have the real ones in either next week or the week after.

bewildered_angel

Thanks! They're mostly intended as a indirect buff to the Witch, since those are the best stats to level on her.

NightlifeRaven

Okay, that is perfectly fine. Though, if there were a hard mode or a challenge mode for some of the levels, then I'd say that some of these times might be good or fun to try and achieve.

Emett

Im looking forward to the addition of the Illusionist. I tried a comp without a rogue and had to chip away a lot at those rogue only enemies. There is also a lot of magic only enemies so having the illusionist would be nice for more variety in party comps.