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hello everyone, I'm working on improving stability, uncached full files will take a while to load and imports are a bit backlogged both due to bandwidth. Thank you.
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Content

Play the current version here! 

Its the stuffing levels, and some changes to weight/stuffing scaling

  • 5 new stuffing levels for every weight level, for each character!
  • The threshold for weight levels increases by an additional 10 for each new weight level (new weight thresholds are now 50,110,180,260,350,450,560,680,810,950)
  • The threshold for stuffing levels increases by an additional 2 for each new stuffing level (new stuffing thresholds are now 5,12,21,32,45,60,77,96,117,140)

Files

Previews only

Comments

Anonymous

I'm glad you extended the thresholds, you now have to work to see the good stuff 😋 And don't get left with no graphics after a while

Redd2368

since you changed the rate at which they got bigger, the weight extraction screen still has them appear bigger then they actually are, just a small bug i noticed

darusianboi ^_^

i knew something was wrong but i just din't know what

SniperGames15

yes, more good stuff, but the progress that I have made in the 0.37 v. is not in the latest version, is there a possible way that there can be "Eat the Dungeon" accounts and leaderboards to try to complete the levels faster, just my ideas '3'

bewildered_angel

Accounts and leaderboards might be bit too complicated for me haha, As for the save progress, are you using the secured link? Try: https://bewilderedgames.com/

SniperGames15

yeah, accounts and leaderboards might be a bit complicated for ya, haha, but I believe that you can do it, I'll be supporting ya and your games

Lady Alarune

The staggering of the extra stuffing and weight levels is definitely a step in the right direction. It does a lot to help progression through the levels, particularly from a fresh save file, more interesting and stable. It feels more like you're making progress and powering up towards the highest weight levels now, rather than having them practically dumped in your lap from about the midpoint onwards. Level up enough and yeah, you can go from zero to capped in one go, but it's not something that feels like you're going to stumble into on attempt one.

Lady Alarune

One thing that does feel clear though - the game really needs a second AoE user. The Witch stuffs *way* faster than anyone else, and her synergy with the bard (and the chocolate syrup item) makes her basically impossible to replace. Sweets are common to begin with, and the combo of boosting her up to obliterate swathes of anything with a lightning bolt on it doesn't really have a parallel with any of the other characters. Witch sits pretty on her candy throne, with bard as her consort, priestess as her backup, and warrior and thief often feeling a bit 'well, I suppose I need someone to do weapon damage too'. Of course, it's a party builder game, and not everyone can or should be perfectly balanced, but it does stand out.