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Content

Video shows the summary, text shows the technical!

This week:

  • Bugfixes

  • Planning May

Bugfixes

I received some feedback, not enough to be honest. But some nevertheless. Most of the feedback was on navigation, ease of access, and selecting. The right click menu system makes the game feel like a point and click adventure, and so it feels a tad outdated. So it's highly likely it will be revised.

Planning May

 I did a fair bit of reference search to get a feel for what I want the robot to be like. Yes it's your friend but it doesn't really "feel" like your friend yet. It needs to be much more aware of the world and be animated more often. And considering my past work, I'm just not satisfied with the current iteration. What made Viva or my other games feel great with the characters was giving them different emotions (happy/angry/sad) which changes based on gameplay elements. These were planned for later but I guess I shouldn't put them off so far out and so I decided to rework it this month of May.

I want the robot to be a companion instead of "tools" to reach game objectives.

Stay tuned!

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