MyRobot Development Part 22 (Patreon)
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This week:
Clothing
Dress-Up Behaviours
Clothing
Clothing in itself is simple. The hard part is making sure it does not intersect with other clothing! The dress for example properly avoids sinking into the thighs or torso, but when the sport spats are worn, the spats clip through the skirt as it is effectively an extra layer of thickness that the skirt now has to deal with. I have some solutions for this but I ran out of time this week to implement. Namely, there will be cloth collision modifiers attached to some clothing (like the spats) that will flag a size multiplier on the cloth capsule colliders so that the skirt colliders grow to account for extra thickness.
Also, these clothing pieces all came from VROID studio so it was very easy to make it compatible with my robot as it is already compatible with the character model! I didn't have to worry about weights or matching bones (for the most part).
Dress-Up Behaviours
The robot will now extend its leg if you approach it with a shoe. Depending on the shoe, it will raise its right or left leg until you back away or place it on it. I've been asked when I will make the robot dress itself up. I do want to do that but that can be very time consuming. So for now I will only let the player do the dress up part.
Additionally I have some very cool ideas (already in the works) to customize the color and textures of the new clothing pieces. Tentative plan:
Supporters will be able to use text to image prompting to generate their own imagined pattern for clothing.
More on this later. Stillkill (the backend dev) is working on the backend for this. I've yet to implement it into the game but it should be ready to show off in maybe a couple weeks.
This was week 3 of the Focus on Character update. This coming week I'll be working on polish and making sure the AI responds to clothing, etc. After that I will release this update for Supporters.
Then we start on the Gameplay Update.
Stay tuned!