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Downloads

  • VivaLauncher.zip

Missing 2 full-res photos, 1 file.

Content

Code: guacamole


I need to get into the habit of writing changelogs.

Changelog:

+Expanded map (WIP)

+Fixed VR movement doubling up

+Added first phase of tutorial (playable from the main menu. Try it! Keyboard only for now )

+Footstep sounds are back

+Hand calibration is now automatic when you TPOSE in VR SETTINGS. No more axis rotating

+Improved character looking at stuff (wont look at boring or awkward things anymore)

+Added cloth physics import support in fbx

+Added game mascot Merida (WIP)

+Added dynamic runtime navigation pathfinding (Try making a fort with the pallets in keyboard MOVE mode)

+Fixed poking not working for face

+You can now use the STOP gesture to stop them from picking up objects

+Sleeping temporarily increased to 60 seconds instead of 4 seconds

+Bag inventory is back (wear it by clicking on it while holding it. Access inventory with "I". Remove from your shoulder with Shift+Click (BAG CONTROLS NOT YET IMPLEMENTED FOR VR).

+Added peaches, strawberries, and wild wheat for you to find and harvest

+Added camera bob calibration for keyboard mode so it's not as bouncy

__________________________________

Tutorial will be expanded to include more actions.

VR may be the most buggy at the moment in this pre-release. I recommend to play the game in keyboard mode. Switching back and forth between VR and Keyboard may break the game at the moment so if you really want to play in VR then open Content/Profile/graphics.init and set LaunchVR to true.

Still disabled previously put in stuff just to stabilize this release (lanterns, doors, onsen towel behaviors, etc.). Please understand as this is a beta.

Mod Support is fully functional right now and I have a recorded tutorial I will release this week. Thanks for your patience!

Files

Previews only

Comments

0AThijs

🎉 ill test it later this day. Can't try it for a while because I'm sick.

SuperManko64 まんこ

My feedback for this release, anything I could think of: Changelogs appreciated. Keyboard tutorial works great. Harvesting and bag system works good (with the exception of the menu not liking to cooperate. To be specific, pulling up the inventory with I and putting it away with I repeatedly does not work. You have to open the TAB menu at least once to fix it.) VR feels much better than last release and the new calibration is nice. Reaching out to grab things or give headpats is a lot easier and I have now noticed that since you can push her around with your arms, its possible to hug her! At the moment all this results in is her collider pushing you back, and causing both of you to slide backwards very slowly. I think this may be an opportunity for a hug interaction. I wasn't too sure about the physically represented body at first but that is actually really cool. Selecting girls and other objects in VR is *easier* than before, but still a very touchy thing. Would be kind of nice to get some kind of representation for what the game thinks I'm pointing at. At a distance this only gets harder, but I find that even when something is right in front of my face, it's a matter of luck whether I will actually activate the selection. With that said I tested it several times and have gotten it on the first try before. In KB mode, selecting is super easy but you have to be close. It might be worth putting some special attention towards selections soon for playability's sake. I THINK I got a couple face pokes to work. Most of the time tho I just end up pushing her around with one finger. Other interactions work fine. Wave gesture is still the hardest for me to perform but it is significantly easier than it was in 0.8 from what I can tell. Still don't know how to do stop gesture in VR if there is one. I actually couldn't get anyone to make a pastry in KB mode this time around, but it did work in VR. Also, once you calibrate, the jump height is pretty bonkers, but after you've reset the session a few times the jump height becomes insane and I fell through the floor lol Grabbing in VR is a little difficult this time. I actually thought at first I couldn't grab anything at all, but with some manhandling you can still grab stuff. Can sometimes grab a girl if you try hard enough but they end up being too heavy to carry. Merida good. And finally, the sleep function. I think the girls should walk to the bed before getting down on all fours. If she's standing outside and you send her to bed, she crawls to the stairs before getting stuck because she doesn't know how to climb the stairs like that. Easiest solution I can think of is have them walk until they're at least on the same floor as the bed. As always, keep up the good work and take good care of yourself fren

sgthale

Thanks a lot I dont get much feedback. I NEED feedback to improve the game. Thanks a ton.

Odd Unicorn

Tried in keyboard mode. Just walking is a bit too slow for my taste and I can only go up the two stairs around the onsen when running, otherwise I get "stuck" in front of the stairs. When running I sometimes fall down and slide a bit (too much?) forward, this happens also everytime when I jump. Had some trouble opening the door to exit the onsen, couldn't grab the door handle, so I walked against the door, fell down, stood up, repeat until door was opened. While running down the stairs, I fell after a few steps and slid all the way down. When walking towards the swimming pool, I fell through the floor one level deeper just after leaving the changing room. Kicking the soccer balls (running against them) sometimes let me fell down. Will try VR tomorrow.