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I just released another patch, smaller than the last one but with goodies nevertherless.

It includes some bugfixes and feature improvements including eliminating the stuttering while in VR and some character movements.

Also, I added support for jiggle bones for object creation so you can now create characters and indicate what bones will jiggle. Here is an example:

And here is a real test case in action. Currently I only updated Kokkoro and Kyaru. I'll update the rest as things go on.

By selecting the bone in Pose Mode and going into its custom properties tab, you can now specify elasticity, damping, stiffness, and even collider (sphere or capsule collider) [tutorial to be made soon].

Another thing I just added was support for emotions. This was badly needed in v0.9 because the characters felt very stiff and hardly expressive. How it will work is it is now a property curve that can be added to animations so that they can properly blend with animations.

For example, a standing idle animation will automatically animate the smile blendshape so the character's smile opens up. But for other animations like poking or scaring, the smile blendshape wont animate.

Lastly, the game is now available for donwload via the Viva launcher.

I am now preparing the first custom mod for download in the discord. It probably will be Senko. More features will be pouring in in the next devpost. Happy Thanksgiving.

Stay tuned!

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