Network Progress Part 3 (Patreon)
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Weird I posted this devpost but it didnt upload. Trying again.
The past few days I worked on a blood system and updating the networking API.�
The blood system is very cool. There will be several ways of dying. At the moment there is only 1 way in which you bleed to death from your neck. The cool part is that the blood will remain in the server for others to see. Im working on also having the corpse persist. Here's a WIP gif.

In other news I switched the networking library from Photon to a new API called FishNet. It makes developing multiplayer applications in Unity much faster!
Also, I purchased a VPS so the server will always be online. We will still have a short scheduled global playtest but for Supporters, it will be online always. The launcher is also being designed this weekend.
Stay tuned!
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