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There is now enough material and content for me to launch a new Youtube/Rumble channel and show off the video. The teaser campaign will be similar to Viva where I will upload videos once in a while to tease new content. The first one will show the many new effects that I describe today. Namely:

1.) The map generation overhaul is now complete and the game now generates interesting new rooms with varied architecture, different ceiling heights, and large warehouse like rooms. There will be further variety as the game development progresses.


2.) I made a VSH post processing effect to give it an 80's look, the noise and distortion also makes it look more realistically. There are horizontal blips and cassette noise applied to the frames:

3.) The new GI system is complete and I have to say made the game look BEAUTIFUL and really realistic. It's super fast now after I optimized the compute shader dispatching. I had to implement 2 layers of fog so that it smoothly blends distant map parts that have not been processed yet:

Fade to no detail then to darkness.

Looks really good in motion!

Stay tuned!

Files

Previews only

Comments

Consortium2022

This is good. I hope to play it soon. 👍🏻