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Past few days I have been finalizing the design of the launcher. It will be similar to Viva's launcher in which a password will be required to access and play the game.

Here is the first rough draft:

It was ugly but it had an idea that I was playing with, a hole representing the entrance to the game. In the end, I decided to scrap the idea since entering the backrooms is canonically done by noclipping and representing noclipping in an image is difficult. So I opted for a simpler design that was more relevant for the upcoming story update:

The goal is to have the launcher be ready for v0.2's release sometime late next month.

Back to the game, I started working on more level hazards are ways to communicate with players. More on this in the next devpost.

Stay tuned!

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