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Hello, it’s been a while since the last update. I’ve decided to take a break from Patreon for some time. I want to take a bit of time to actually improve my code and make it cleaner. Until now, I’ve only used Blueprints (for those who don’t know what Blueprints are, here’s an image showing a functionality in Blueprints) :

Blueprints are quite convenient for quickly creating functionality, but for larger projects like Scale of Survival they can easily become messy and unoptimized.
I’ve decided to translate the game from Blueprints to C++ code. It will take some time but I think that will speed up the future development of the game (C++ is better structured and easy to work with). That does mean I can't make new content during the next few days/weeks so I will put the bills on pause until I can continue making new content.
I actually commission new animations and english voicelines for the motherly gts so once the code is cleaned up, I will implement this feature and release a new version.

Comments

TK490

As a former Dead by Daylight player, this give me flashbacks to the spaghetti code jokes. (DBD, a massive game, uses this system.) Congratulations, you have more foresight than a multi-million dollar company! Ok, joke done. Best of luck with this change and looking forward to the update.

Birdkong 1117

sure, take ur time ! and make sure to take breaks when u need it! All the best !