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Poll

Scale of Survival Multiplayer ?

  • Yes I will be interested ! 55
  • No, focus on adding content 245
  • 2026-02-17
  • 300 votes
{'title': 'Scale of Survival Multiplayer ? ', 'choices': [{'text': 'Yes I will be interested ! ', 'votes': 55}, {'text': 'No, focus on adding content', 'votes': 245}], 'closes_at': None, 'created_at': datetime.datetime(2026, 2, 17, 15, 25, 59, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 300}

Comments

Themisto3D

you make a good point. I was pretty curious if people like multiplayer hence why I made this poll but looking at the current result of the poll, the priority will stay with making content (there are actually a lot of features left to add to make this game polished and optimised). Perhaps if the game is successfull on Steam, it will be worth it to try to tackle the "multiplayer" content. Technically even without the fetish part, the gameplay could be fun to play with mutliple people but the work needed to make sure multiplayer work is probably too heavy for now.

9NT6

While the idea could be fun in an ideal world, and I've seen similar games try to execute this... We do not live in an ideal world. It always ends up being a very, VERY short experience and you would've gone through all that effort for basically nothing. Keep in mind as this is a fetish game around 80% of your players will prefer to play solo. of the minority 20%, there will be weirdos, trolls, hackers, possibly predators, etc. From what I've seen in other examples it almost always ends up being a complete RNG mess.

Waifu Bait

Multiplayer, while cool, I don't think is a vital feature.

66 6

I like multiplayer games very much, but only when this game forms a perfect community, if someone communicates with us, I may like it. But it's not appropriate now, because the game hasn't formed a perfect community, and people in different countries can't communicate efficiently. This game is not like VRChat either, Even if there is an online function, there won't be enough people online. Rather than this online feature, I would prefer to add an enemy perspective and play the game through the enemy's perspective and operation.

Elericard

It's definitely a task. Because the game can be played many ways, and preferences of play styles might clash. I also agree that it could be too much to implement. Multiplayer can be fun if there were a game mode designed for that purpose. - Like obstacle courses to race while you grow and reach the end. - Coop car toss hunt for planes or so. - 2-4 player Growth competitions using growth spells. Map setup so its 4 equal corners of the map and you compete within your corner or something. - first to hunt a kitty in that spawns in a random hidden location -Big and smol -- Disable GTS for player 2 and assist player 2 in finishing the map. IMO it's just game mode dependent. But at it's current play style probably too heavy.

M G

Would be nice, but I'd like more of the prior game mode(s) discussed (the growing friend game in particular) before any such thing.