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Conscience

Imo, if you are planning to release it to steam or itch.io, it's better to focus on two main modes - Challenge and city builder mode. Cause those two modes will already take up a lot of your times to design and optimise. The headpat stimulator and the car throwing mode etc. can probably wait. Just my two cents XD

Elericard

Regarding your Robot Giantess Idea... I wanted to jump on a bit with some furthering of it... - Maybe the robot starts out at X size, maybe slowly getting bigger, - say on a platform outside the city while its charging, - if you let a growth ship escape the city that is carrying say a battery charge. - The ship would drop the battery on the Robot giving the Robot a bigger boost in size. Making it do more damage to you as it scaled. Trying to think of simple tasks to make that a little more interactive. but also fun. Regarding the headpat mode. I like the idea of including scenery to outgrow. At least in it's most simple form. Kitten idea is cool Regarding Bigger enemies or differing enemies. This may need different maps or bigger play spaces. So like how you find massive parks inside major cities. -- also that as the your character grows the attacks tend to send the character a large distance resulting in lunge of a sort. This mechanic may/may not warrant some adjustment when fighting larger enemies. - As for ideas, you could have a massive machine that tears up the ground from a minigun of sort that you have to keep moving so it doesn't lock on you. (could also be implemented on a rooftop.) - garage system that if you get close a garage opens and out pops your challenge? - jokingly have a giant robot rooster try and peck at you. and you have to dodge it. (could lead to hilarious voice line as well) - maybe a combining feature... if health of robot = to -20% / if you don't beat it in time it donates it's size and/or strength to alternate massive robot if it can find one... - I like the hammer idea because it presents an interesting dodge mechanic. - maybe a thrown car - hit can stun for a moment? - maybe add a strong kick for knocking them over? - cup water in the hands to throw onto them for another form of stun. or maybe kick over a fire hydrant spraying water. - possible giantess stomp is able to provide a brief stagger enemy. - grapple minigame if size is similar, you get in too close without stun or stagger on the enemy, and each tries to cause the other to fall for a short stun. lots of interesting things to do with that, But combat and mechanics can be a lot. So while these are ideas. They may be a bit too much to include when it comes to adding numerous mechanics and such.

Themisto3D

Well you're right. The first version of the early alpha will be focused on the Challenge/City builder. After I make sure those game modes are fully optimised and well implemented, I'll focus on the rest.

Gigaidon

Something that came to my mind after seeing the photo mode again. Would it be possible to integrate another tab where you can change the appearance of the giantess for the photo? E.g. swapping the outfit, increasing or decreasing the size for those models that have BE change of breast size

C-RAM Stuhlinger

Little Question cuase i might be Dumb which Models have the BE toogle if i may ask?

9NT6

aaaaaand wishlist added. Btw just a heads up as someone who used to do QA. Try to at least finish the Main Mode before you release to Early Access. A lot of devs these days make the mistake of releasing too early thinking it won't impact the reviews if the game is in EA. But the first thing you learn as a QA is: FIRST IMPRESSIONS MATTER. Majority of consumers don't care if your game is Alpha, Beta, EA... they see a broken product, they will complain and leave a negative review. The best practice is to release a finished, somewhat polished Mainline gameplay, and then while in EA work on side missions, DLCs, etc.

Elericard

I mostly agree with this. Except in the niche game market. There will be times when even in a semi broken state the reviews will come out positive. This is because fun matters usually more than perfection. 1 it's mostly 1 dev so people understand that and apply that logic to the review. While you do get a couple non-sense reviews bugs do get fixed faster than some high end gamestudios so in the end any negative reviews will be subject to a small group of aggravated people who are Karen's at heart. And the positive review will be the majority. Going to point at the massive success Megabonk had even though even it was not perfected upon release. What I might suggest is offering a free key to streamers to try on stream, and or gooner game showcase people on youtube as paid promotion. this gets the product out there in the public eye. And I've seen much of these fella's give very fair reviews to games with much less to offer.

M G

Earth hug sounds incredible. Though I expect it will result in our MC having to do headpats from a ship or the moon (which will orbit our waifu instead afterwards) for obvious reasons. <3

Jambeau Asd

nice i wish you luck on the new stuff and cant wait to see the return of the pink kitten :D also did u manage the fix the stuff on the city builder not aligning on the grid of the floor? cuz thats been bothering me. And will the steam version have the butt slam and the import vrm features as well? for the headpat simulator it would be cool to have the heroine go until the observable universe for the really dedicated players and maybe an achievement for it as well

Waifu Bait

All of this sounds fantastic. Looking forward to all of it.

Waifu Bait

Oh! You mention that you would send Steam Keys out to those that Donate 12 Euro. I'm happy to do that here OR pick up the game on steam. Let me know what would work best for you. I think Patreon would just get you your money right away while steam makes you wait until you hit a certain threshold? So I think Patreon might be better for you? Let me know.

Themisto3D

Oh I meant giving you steam keys by email so that you don't need to pay again for the game on Steam

Themisto3D

I'm actually working on the city builder issues, it should be fixed soon. And yes the steam version will have all the content in the current game