v0.4 Early access 1.5 and v0.3 public build (Patreon)
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I've spent the last week preparing v0.3 for the public release, which is now uploaded on itch.
I did quite a lot of testing and fixed a bunch of bugs. I also ended up completely rewriting the minimap to improve performance on the larger floors.
I added all the fixes and changes to the newest early access build. Which I'm calling early access 1.5.
I've gotten some work done on the new content for early access 2 but the preview will have to be delayed to sometime next week.
Full changelist below:
The first floor TV can no longer trigger multiple game overs. (Thanks to IcyNinji for the bug report).
Chloe should no longer be bald in nude cinematics while wearing the alpine beanie (Thanks to IcyNinji for the bug report).
The bookcase and shallow grave will now properly remove wands from the loot pool.
Added missing succubus/incubus sleeping animation.
Fixed an issue preventing idle animations being reset when an effect gets removed (Thanks to MyahTG for the bug report).
Minimap has been near completely rewritten and now performs much better on larger floors.
The character inspector now displays the characters faction and active effects.
Both keyboard and gamepad button input will now work even if the game is stuck in mouse input mode.
Resource bar squares are now handled by a custom font and should appear identical on all operating systems.
Fixed a bunch of bugs with poison gas instantly combusting near lava.