Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Downloads

  • HardStuck v0.4 ea2 windows.7z
  • HardStuck v0.4 ea2 linux.7z
  • HardStuck v0.4 ea2 hotfix 1 windows.7z
  • HardStuck v0.4 ea2 hotfix 1 linux.7z

Missing 7 full-res photos, 4 files.

Content

(Edit) Hotfix 1:

  • Fixed invisible boob suck in boobless succubus x kobold animation.

  • Fixed missing variant sound in the cinematics using the legacy sound system (Thanks to Myahmary for the bug report).

  • Aphrodisiac gas now works properly on the crypt floor (Thanks to Liamitis for the bug report).

  • Made further improvements to performance in the naughty juice shader.

  • Added in the still missing minotaur pp normals.

  • Hardcore toggle is now on the pause menu instead of the settings menu (Thanks to Lulu for the bug report).

  • Hardcore mode toggle warning message no longer enables hardcore mode when pressing the no option.

  • Item 3d models are no longer rendered outside of player vision, they are still marked on the map though (Thanks to Lulu for the bug report).

  • Minimap move command no longer turns into a regular unsafe move command when moving the mouse off of the minimap while moving (Thanks to Lulu for the bug report).

  • Added some more robustness to the nearby npc checks when adding cinematics to the selection menu (Thanks to Lulu for the bug report. And also to whoever commented about this ages ago, sorry I can't find your comment).

  • Fixed black not being a selectable hair color (Thanks to MGFizzy for the bug report).

  • Fixed the janky skeleton weights on the boobed succubus swimsuit.

  • Hopefully fixed the bright lights occurring when trying to set oil below 0 or above 1 in the customization menu (Thanks to IcyNinji for the bug report).

Original post below:

I made a few changes to how character customization stores data in the metaprogress savefile in this build, so customization will be reset but old saves should still work with the new data structure.

There are new customization options for skin color and oily skin. And a new option to swap between customizing Chloe/Incubus/Succubus.
Incubus and Succubus both have options to toggle boobs and hair, change hair color and set oily skin.

The new pantherman enemy has a stealth ability and can backstab characters for a guaranteed critical hit. After 3 successful melee hits he will enter stealth and teleport to a random nearby location and attempt to sneak attack a nearby target from behind.

I used fmod for audio in the new cinematics as a test. I think I've ironed out most of the bugs with the integration and it should be indistinguishable from the native Godot audio. If anybody has any issues with with audio in these scenes please let me know in the comments.

There are also some changes to how cinematics are unlocked for the memory menu. This will hopefully fix most problems with cinematics not unlocking.
Also, an error message will now be displayed ingame if there were any issues with saving the metaprogress file after viewing a cinematic for the first time.

The preview for early access 3 will be uploaded on the 1st of april.

Thank you all so much for your support.

Full list of changes below.

New stuff:

  • New jungle floor added.

  • New pantherman enemy.

  • New skin customization options for Chloe.

  • New Incubus/Succubus customization options.

  • New pantherman missionary cinematic.

  • New goblin threesome cinematic.

  • Sedusa statue cinematic finished.

Changes:

  • There is now a one way hardcore mode toggle in the settings menu (Thanks to MyahTG for the suggestion).

  • Items now have proper buy and sell prices (Thanks to KT for the reminder).

  • Most obtainable items have been added to the floor in the debug room (Thanks to Myahmary for the suggestion).

  • Reworked the metaprogress savefile to accomodate the new customization options.

Bugfixes:

  • Wet effect is now properly applied during cinematics (Thanks to RequestNightBird for the bug report).

  • Fixed a few issues with the naughty fluid shader.

  • The wet effect is no longer applied to hidden bodyparts.

  • Vaults will no longer lock up if the player attempts to pick up an item while having a full inventory.

  • Fixed a bunch of missing and broken normal maps.

  • Hopefully fixed issues with cinematics not unlocking properly. (Thanks to gondrag morin and JAKE THE SPARTAN for the bug reports).

  • Fixed bodyhair and eyebrows sometimes using the wrong haircolor.

Files

Previews only

Comments

Imp-Enjoyer

One thing I noticed/I'm personally missing is an option to change the sound (volume) in the general main menu settings.

Mifuni

HOLY FUCK YOU'VE OUTDONE yourself dude... nah man, I'm HYPED for this update! Can't wait to get home now!

Ugly Bastard Tag

Awesome, I am at work too but this update is just that good, personally the only thing missing for me is tanline options now.

Renown0

RIGHT AS I GET TO WORK, DAMMIT

Renown0

Just clarifying: I am angry at my job for not letting me play immediately, not you. You are a wonderful beast of an engineer with great ideas and a stellar track record. However... April 1st, huh? I'll be watching you, Floppy...

Roy

Nice, I love me some Missionary. Gonna give it a spin on the weekend. Jungle themed floor looks fun.

Paulin Fortier-Soucy

True! Tanline are nice! Also, I am lucky, I work at home and can delay my work to play right away. And nice addition to customize the Icubus/Sucubus with or without hair. Like That!

JAKE THE SPARTN

Absolutely amazing! Im especially having a lot of fun with the succubus and incubus hairstyles! I Would love to suggest a couple add ons that *shouldnt* be too hard to do form a dev standpoint. Maybe have Chloe drip cum when shes full, more cum=more FX. And i loved that with statues before, you could hold up to 250 cum at a time. Maybe you could bring that back with Regular mode and cap it off at 50 with Hardcore?

Myahmary

Amazing update as usually and definitely worth the delay, I have noticed one issue so far with the new audio, on the double pen animations for minotaur and Wolfman there's no longer a boob sucking sound when it happens, seems to be working just fine for the succubus x kobold cinematic tho

Liamitis

Current bug: Appearance of Aphrodisiac Trap, but nothing happens when I walk into it. I triggered one on the water environment, and now in the "horror" environment nothing happens at all-- no flavour text, no sound effect, no horny. Seed: 973572198 Floor: 7 Coords: 4:31

Floppystack

Thanks for the bug report. The new audio is only for the three new cinematics so I must have messed up something with the old audio system.

Floppystack

The dripping might interfere with some of the plans I have for Chloe, so I'll hold off on that for now. And you can still get the bar to absurd numbers, it just requires reaching the end and looping. I'm adding a stat altering thingy to the debug room in the next update to make it easier to play around with big stats.

Wravsaf

Hell yeah! Friday just got even better!

Lulu

Notes after first runthrough: Bugs: -When I selected the Hardcore mode toggle in the settings, it popped up the message to let me know that it can't be disabled. However, using the arrow keys to navigate, it did not let me move up and down between the "I'm fine with this" or "cancel." The up and down arrows caused me to navigate the main menu options instead so I had to use my mouse to make my selection. -Very obscure bug here but I happened to open the menu and could see items off in the distance in another room I hadn't been to yet. Seed 83260484 Floor 4 Coords: 2:14 I had used a scroll of mapping but had not yet been to the vault or even opened its door. -Ran through lava. Seed 83260484 Floor 5, standing at < staircase, clicked on map to go over to > staircase, Chloe opted for a lava bath on the way there. -Went to fuck ally kobold to get a health regen effect and it offered me the option to do spitroast even though no other kobold was around. Cum quanitity was also listed the save as the solo scene. Ideas: -Since we can inspect allies/enemies and see their strength and armor class, can you also add their equipped gear? If we drop rings on them, allies will equip them but it would be nice to be able to check what they have equipped. -I'm used to waiting to eat a sandwich until I get the alert at 20 calories but I used the masturbate option at 24 calories without realizing it and got a game over, maybe throwing an alert message in there? Depends how you feel about it, it was kind of on me for not checking first. -The current state of calories is far too imbalanced in the player's favor to add any sort of challenge. We currently have the blessing that slows down metabolism, sodas at the vending machines, and sometimes I find 2-3 sandwiches per floor. I think a good swap you could implement is removing any random drops for food throughout floors, keeping a purchase available on neutral floors, and adding a single-use calorie boost at the end of each floor. Could be an excellent opportunity to add a big-titty hucow with breastfeeding scene but I know that's not everyone's cup of tea. Maybe she could be a barrista that just offers a snack and then you could add a lactation preference toggle in the settings that would toggle the scene. Positive Feedback: -Loving the ability to customize succubus and incubus, all of the new customization options are great, keep it up. Will post more if I find more

MGFizzy

Hey! Cool update as usual. Wanted to report a bug with the hair color options for the "Cardboard" and "Alpine" hairstyles. The "Black" color option seems to remain as the "Default" color and doesn't change . Might also affect "Goth" too but that hair is already black. Anyway keep up the amazing work!

Aargh

I was messing around with the new Steel Claws. Once equipped on the player the hands do not match the grips of the claws and the stance is not adapted, it looks kind of goofy. If enchanted there is no visual of the enchantment. And when switching back to sword/shield the visual of the left claw stays there instead of the shield. Idea: Use claws as a more offensive option than sword/shield. When using claws use both hand slots, so that no shield could be used. It would be great if the claws were true dualwield weapons, maybe lowering the damage a bit, but add a second hit? Alternatively add a proc chance for a offhand hit? Maybe add a moderate parry chance.

IcyNinji

Great new animations, they are all really great. I noticed that while customizing chloe and/or the busses, if you try to go lower than 0 or higher than 1.0 on the body oil option their eyes and crotch will suddenly light up bright white, and will flash and flicker on the overworld afterwards. I am really happy about the new customization options, though I think you could add even more skin color options, including various tanline options that would fit with the different outfits, and going deeper into the darker shades of skin as well. The lighting in a few of the levels makes her darkest skin tone just look like she is in a dimmer, redder light at this point. Also a way to replenish the pumpkin and items in the debug room would be a great addition in the future. The new fmod sound integration seems good, did not notice any issues with that on my playthroughs.

badgerapacedu82

I have a problem. In a previous version, the game worked really well despite some lag and a delay between my movements and my positioning on the map. But at some point, I had a crash, and since then, I haven’t been able to play the game, no matter the version. It's like Godot is broken. When I launch the game, Godot appears, then I get a black screen, and it doesn't move no matter how long I wait. Please help, I really love this game, and it's frustrating not being able to play it anymore.

badgerapacedu82

Oh, and I should mention that I've already updated my graphics drivers, but it doesn't change anything.

Floppystack

Maybe there's an issue with the shader cache or something. If you go to %appdata% in the windows file browser you can move the Godot folder to your desktop to test it. On linux the path is ~/. local/share/Godot.

badgerapacedu82

I have no idea what it changed, but putting the Godot folder on the desktop worked. Thank you very much!

Floppystack

Removing the folder from %appdata% forces godot to start from scratch. The old folder doesn't do anything on the desktop so you can safely delete it unless you want to keep your old save files. They're in the subfolder app_userdata/HardStuck/Saves.

Myahmary

i personally think the calorie play rn is fine, the new statue isn't even really accessible until a ton of run throughs lol (coming from a girl that has a cum bar in the thousands rn). and i very much am also onboard for a girl on girl breastfeeding scene also.

Lulu

What do you mean the new statue isn't accessible until a ton of run through? I start a new game every update and get the calorie buff on the first runthrough

Floppystack

The calories need to be rebalanced at some point. They should function as a reminder to the player that there is a time limit but not too stress inducing. And thanks for the bug reports, currently working on them for a hotfix.

Imp-Enjoyer

How do you get the cum bar this high? I can maybe scratch the 100 mark, but when I lose my runs it's due to hunger or health.

Lulu

Just looping runs, if you're struggling to survive on certain runs then maybe switch tactics. I've tried several different combat strategies just to try to find bugs.

Floppystack

I can't seem to recreate the oil issue but I've added an additional value clamp to the shaders. Hopefully that fixes it. And yes more skins are on the way.

Floppystack

I keep forgetting players can actually get the monster weapons now. Just like the minotaur warhammer, the claws are meant to occupy both equipment slots. I just need to rework some equipping logic and add new animations to the player character.

Lulu

Floppy speaking to your intention on the calorie system, a quick fix until you feel like overhauling more may be to remove all random sandwich drops and add a single guaranteed sandwich at the end of each floor right next to the staircase.

Eric

Hey, bit of a bug here. After the bath scene with the minotaur I clicked on the bath again and got stuck in an endless loop of it saying I've already taken a bath, couldn't move.

Floppystack

I was thinking about maybe making the dropped sandwiches worse and putting the good ones in the vending machine. There is a sandwich with questionable dressing in the game that isn't in the loot pool at the moment. So I could use that for the dropped version. I'd like to add a bar to one of the neutral floors at some point, maybe the barkeep could be a big boobled femtaur. I want to add more female monsters so I'll keep it in mind if I get artist block working on new monster types.

Eric

You know the weirdest thing is if I mash the auto-explore button and the Enter key to exit the dialogue, I can get the character to explore the shop level, say auto explore is complete, but then they b-line back to the pool 😂

HiB

I wish have a monster transparency control function;)

Myahmary

Just had a thought about some possible new cinematics. Like what you did with the incubus and succubus cinematics I was wondering if was maybe possible to just maybe model swap some positions to monsters of the general same size. For example like giving the goblins reverse cowgirl and spitroast and giving the kobolds doggy, and threesome. Or giving the brute half Nelson and minotaur lifting. ik that is probably alot i wouldn't expect this anytime soon but just curious if it's anything you've thought about

Floppystack

Try resetting the shader cache in the nvidia/amd gpu control panel. After the age verification the game loads and sets up the dungeon graphics and player model, so it's probably a similar issue. I'll be upgrading to the new Godot 4.4 release soon which should fix the stuttering from shader compilation. I believe it also has some changes to how the shader cache is handled so that might also fix the issues people are having with starting the game.

Floppystack

Goblins and kobolds don't share the same skeleton like the buses do. So they would need custom animations instead of just swapping their models. But it would be faster to animate a character into an existing cinematic and I have thought about it.

dunno_nothing

Hi! I love your game and finally managed to get a subscription here, haha. A suggestion that I really don't know how hard would be to add: an option to toggle on/off the automatic turn passing. For example, when our character is stunned, instead of passing the turns automatically, we can pass one by one manually. This way we can watch the stun animation (personally I love these) and any other things you add to the game that make the player temporarily unable to act.

Slith

Lovely

Whisper Seraph

Great update... however, I'd really like for the cum capacity upgrades to come back... Currently, the only way to increase capacity is by recruiting mercenaries...

Floppystack

The max value increases slowly over time as long as the value is above 0. I'll be making some changes to the hunger system soon-ish so maybe the sedusa perk can increase the meter instead.

No

Error found - When right clicking on the lava squares at the sauna while on the hidden path and after taking a "bath", the text notifying you have already bathed will infinitely be triggered.

Lemrethh

Greetings, just wanted to report that while the V0.4 ea1.5 Version runs perfectly on my windows-system, neighter ea2 nor the eat2 hotfix will start at all. There is just the black screen from the Godot engine and then I am right back at the desktop.

Floppystack

Try deleting the shader_cache folders in %appdata%/Godot and %appdata%/Godot/app_userdata/HardStuck. If that doesn't work try copying the whole %appdata%/godot folder to the desktop as a backup. And then delete the godot folder in %appdata%.