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Valkyrie

I love being the female protagonist and I enjoy a variety of male and futa partners. Also anything mating press.....that gets my heart {and other things wink wink} going straight away.

Ravenmire

The hotdogs XD. I can't breathe. Floppy always funny.

IcyNinji

Gee Chloe! How come FLoppy lets you eat TWO wieners? Super excited to see all the next updates, this game has been awesome to follow alll this time. fingers crossed for a wolf companion at some point in the future.

Shore Gull

So excited for 1.0! It's been so inspiring watching the steady and measured development you've been doing with hard stuck.

Badguy292

Hell yeah!

9zv9XudURgLOr83du08G

Thank you for developing Hard Stuck. I feel genuinely proud of you for the quality you put out and for keeping at it for so long! Are you also considering redoing features related to combat? Weapons, rings, upgrading at the Blacksmith, special abilities of enemies, etc. It's been a while since getting a Health Regeneration ring + a few Blacksmith upgrades meant GG for the current and all future runs. There's no reason to change weapons either after reaching there, you can just dump upgrades into the same weapon because any weapon found in the future will have the exact same base stats anyways. Really I just wish there were some incentive to swap weapons or rings during a run. Whether it's differing base stats on item drop, equipment with rare prefixes or suffixes, equipment breaking down over time. It's all to add more dynamic elements and give an excuse to keep exploring: to get better equipment and kill harder (ha) enemies.

Floppystack

Thank you for the kind words. There are a lot of things that need balancing in the game, especially the weapons. Early on I wanted to have more enemies/tiles that would destroy/degrade equipment based on their material. Like how Kobolds and lava burns the starting equipment, there used to be a salt water tile that would degrade metal equipment. But it got really annoying and wasn't very intuitive so I removed it. I think the best solution is making enhancements on weapon and armor temporary. So the weapon would lose its edge when hitting and the shield would wear down when blocking. Then the weapon level could be relative to the floor/loop it's found on. And instead of lowering the strength requirement the weapon level gives more damage, and shields give more AC. The blacksmith should also only be able to improve weapons and shields. The rings are meant to play a big part of the run. But like you said, having a +99 regen ring just breaks everything.

Seraph

Crazy good game. I am unsure if anyone has brought this up, but are there plans for toy compatibility... is that possible in this engine?

Floppystack

Thanks. I looked into the buttplug io stuff early on when a script maker asked me about it. But I never found the time to work on it and then I kind of forgot. I'll look into it, I seem to remember there were some open source plugins for the connection stuff. And I might be able to reuse some of the audio system code to load the scripts.

Fskywalker

It´s possible to know if there will be a chance to receive more possession content despite the ones we have? I love how you imagine them and it´s amazing, thanks!

This vexes me

any noticeable breaking changes entering Godot 4.6? I know emission glows are changed, but in one of my own games I had an issue that broke all the character animations and their model scales

Floppystack

I kinda wanna do one possession effect for each of the feminine monsters. So slime, nightmare, lavasiren and succubus/incubus. The succubus and incubus would have to be different since they're regular physical beings. But they could turn the player into a succubus or something along those lines.

Floppystack

I've only done some superficial testing, but so far there doesn't seem to be any issues. Which format are you using for 3d models/animations? I'm only using .glb/.gltf and everything looks like it's at the correct scale.