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Downloads

  • POP Fluid Solver - Example Project.toe
  • POP Fluid Solver - Technical Example Project.toe
  • Voxel_Grid_Init.tox
  • POP_Fluid_Solver.tox

Missing 2 full-res photos, 4 files.

Files

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Comments

Alex Lines

Just got it, I'll try as soon as I get a chance!

Łukasz Furman

works on macos M1 - awesome work!

Turing_texture

Damn this is lovely. not only it looks amazing but it's also fully commented under the hood <3 !! can't wait to dive deeper soon

SARV

Thank you very much ! A more complete technical documentation gonna come soon with tutorials !

Mansa XX

Amazing work! Thanks for sharing the files. These are beyond my knowledge, looking forward to the tutorial for detailed explanation

John

probably a dumb question but i cant figure it out with gpt or google, how do i view this? i have a camera and a render but i cant seem to connect the Fluid Solver to either of those

SARV

Hey ! Did you connect the output of the POP Fluid Solver to a Geometry COMP ?

Dewpoint

Very very nice work. How do you recommend going about adding a gradient of color? I noticed there's a color attribute but can't find where it is in the network

SARV

Thank you ! I forget to remove the création of the color attributs that is in the POP Fluid Solver COMP. But still, you can override the Color attribute at the end of the Fluid Solver. A Speed attribute is available. What you can do is abs(speed) and then calculate the average speed to put on the Color. The Color will then represent the Speed intensity. I'm gonna show this kind of thing in the next tutorial :)

Dewpoint

Hey SARV, how might you recommend tweaking forces to get it to go in different directions?

Mickey van Olst

Amazing stuff! Is there also a way to include obstacles?

V0id

Hello Sarv! How can I adjust the size of the points? Or even choose a different geometry for them?