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Hello everyone!

It's with a great pleasure that I'm announcing the release of the second version of the Perfect Run game's demo (a few days late)! I wish to thank everyone who participated in the previous one!

The team has been working on it since Gamescom and included plenty of new features, such as:

  • Keyboard & Mouse support (though Qwerty limited for now).

  • A revamped, more aggressive combat system.

  • New cutscenes, including a QTE tutorial.

  • A whole new, platform-focused area providing an alternate path towards finishing the bunker level; and with a big secret hidden there.

  • Enhanced enemy AI; with enemies getting more accurate and dangerous the higher your difficulty setting.

  • Secret passages for speedrunners; whole level can now take 10m to 1h30 depending on how much you want to explore and optimize your run. You basically always have two ways forward each time if you know where to look.

  • Audio journals filled with lore.

We've tried to take the most feedback from last demo into account, and like the previous one, I'll be providing a google doc questionary to receive your returns and suggestions. This is still very much a prototype so any input is welcome.

A few things to keep in mind though:

  • There will be bugs; we were sure to remove all the gamebreaking/softlocking ones, but the battle against bugs is never-ending and this is a beta demo with plenty of new features, so errors are bound to show up. If you find any, we'd be happy if you could report them in the doc.

  • While having Key & Mouse support, the demo focused on playstation controller input due to our dealing with specific publishers; as such, while you can finish the demo with either an Xbox controller or key & mouse, some tutorial messages may show controller inputs instead.

  • Most menu stuff like inventory and Journal are placeholder pictures and thus not interactable with (with Bliss instead unlocking a finisher against Psyshock).

  • The only selectable options for now are difficulty, so you cannot adjust brightness or audio (even at the start).

And that's pretty much all; well, except for the fact that a Perfect Run Webtoon deal has been signed and will enter production shortly, so I'll also be posting stuff related to that in the coming months :)

Link to download the demo (rar file): https://drive.google.com/file/d/14jvBlAdmTrNtbBAY4BPbGNZzLg9AYLuY/view

Feedback Doc link: https://docs.google.com/forms/d/e/1FAIpQLSf-JX3X76D9yMwTfk6XyHuH8aICo4nTyrhV7UCrDo8qIBDGdQ/viewform

I hope you will enjoy this demo even better than the last, and if you encounter issues or get stuck, don't hesitate to tell me either here or in the tpr game-related discord channel; I'll do what I can to help!

Best regards,

Maxime/Voidy.

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Comments

Django

I was just thinking about this the other day, so an update is cool. I didn't get around to trying the demo last time so I'm excited to try it out. I really hope this project pans out well since TPR is still one of my favorite web novels to this day.

Veraenderer

I took a short look at the demo yesterday: 1. The voice of the mc felt to normal, I expected something more excentric. 2. I feel like the game needs a way to dash, optimaly this would also consume some of the time stop mana. At the moment it feels hard to make small dodges. 3. The controls and movement felt not very precise/responsive. 4. There were a few bugs, like me trying attacking psyshock from behind, which resulted in my character stepping on psyshock and then falling down -> Psyshock could only be attacked from the front.

Renn

Pretty good game though the MCs Voice kind of bothers me. It feels like he was voiced by his estranged cousin Brian from his own series “the good enough run”