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Hey y'all :3. So I've gotten a lot of good feedback on the demo so far.

I've been able to clean up some spelling errors. I've also been working on condensing some of the longer/drawn-out sections of the story so they don't drag as much. There's beauty in brevity!

Ultimately, just a handful of quality of life changes. Nothing that fundamentally changes the story or the function of the game.

When I release the demo for Chromatic tier on Sunday, it'll be a newer version. After release, I'll nullify the links to the current demo. So if you want a piece of CPVN history, make sure you download the current demo if you're at Dorian tier!

The main complaint I've encountered is the file size. I'll see what I can do to alleviate that. The main issue comes down to the fact that I'm using high quality PNG files for the sprites. PNG is absolutely necessary given the fact that I've introduced eye movement. JPG wouldn't cut it. There's also a ton of audio files too (which tend to be data hogs). That said, I'll see if I can cut down on file size.

It also seems like the Android version has worked just fine without any issues. I'm very happy to see that!

I've got some more exclusive content coming for you all soon! More tunes and more art will be dropping periodically during the next few weeks.

Comments

Taryx

I'm not an expert from the dev side, but one strategy I've seen to reduce file bloat for images without sacrificing image quality is layered sprites. So things like, starting with a base body, and having arms, legs, head, tail, expressions and outfits on layers over top of the body. So instead of having a full sprite for every combination of pose/expression/clothing you can build any combination with fewer files, and because many of those files are mostly blank space, they take less space each.

BowserPuma

Yeah, I've done some work already to do exactly what you suggested. I'm looking into seeing how much space I can save if I make their bodies headless.