Light of The Moon 1080p/4K 60FPS Upgrade + random extras/updates (Patreon)
Content
Hey folks, just recovered from some short illness that hit me overnight. I'm feeling a lot better now so let's get down to some stuff!
First off I still haven't heard back from the VA for the bird up stuff so I apologize for the wait on that. It's out of my control unfortunately but I'm pretty confident she can deliver the voice impression I want, so it's worth waiting a tad longer until she's ready.

This animation is now available in 60fps for 4K and 1080p in the release folder! It's a favorite of mine and a patron requested this one for a visual uplift, and more to follow eventually. Some of the shader logic changed between my 3d software's versions so there may be a few (very small) differences visually. I've also improved the loop transition to be cleaner.
I'm having a major feud with the physics for Camilla. It's been a very trial and error process and collision physics in this software isn't great when there's multiple influencing factors.
When it works it looks pretty good:

And when it doesn't...

This is what's mostly holding back progress on this animation until all the issues are worked out... which I hope is just a matter of time experimenting with different values and configurations.
In frustration I brushed off some older 3H projects I began applying new shaders to make the scene and characters more vibrant and warm - accidentally deleting the book in the process :') Here's a comparison:

And some pose try outs to see viability and general performance:

I'll close this post out with some Ryza peaches because I really wanted to see what they would look like oiled up:


Anyways thank you so much for your continued support. Still chipping away at animations as usual!