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Skirmish update: Going great!

On the development side, I hear that multiplayer is LIVE NOW on Steam from the latest update.

Still in pre-alpha, but for the first time the code allows you to go head to head with another player, not just an AI. While the devs smooth out the rough edges, Liz & I are jamming on the art.

^ We're also building assets to make the user interface more intuitive- we fit that in alongside the bigger character animations.

The next deck in our sites- Tendril! Lots of monsters coming to life. And since it's Tendril, and these baddies have Resurrect, they'll be coming to life over and over again in the game... Better get their idles looking sharp!

I'm having a blast trying things that the typical spline animations you see in games can't manage easily. If we're crazy enough to go full 2-D hand drawn animation anyway? May as well go all the way. And Tendril's army of muck creatures provides ample opportunity for frame-by-frame fun.

Our current plan is to get the rough animation sequences done, with single frames cleaned up and finalized so we can get placeholder assets into the development pipeline ASAP. That way we'll have good looking stuff on screen when those decks are ready to launch, even if the full animations are still being worked on.

ORBIT PLANS:

Right now the pre-alpha is available only to folks who backed the Launchpad campaign.  We have heard a lot of chatter from those who missed out wishing they could jump in- we want to get the current build a few more iterations, but once multiplayer is polished and we're closer to getting some more decks implemented, we do have tentative plans to re-open some tiers.

Comments

Eric Ruskoski

Those are animated more like a liquid than a solid, unexpected, I love it!