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After a long time of not playing, I opened Shadowverse: Worlds Beyond the other day. It was fun, and I was wondering why I stopped playing until I ran into Rune.

It's not the strongest deck, but that doesn't really matter. At a conceptual level, Spellboost Rune should not do what it does. It's not okay to draw a whole new hand and getting an extra turn after healing back to full health. That should not be a thing.

Here are the week's chapters:

Chapter 346: Consultation is now available for Core Disciples.

Chapter 341: Dispersing Clouds is now available for Inner Disciples.

Chapter 336: If All Else is now available for Outer Disciples.

For all our new patrons, here is a list of all the chapters you get to catch up on. Note that, depending on your tier, you might not be able to view all of them yet.

Comments

Scipio

I used to play the good old Albert storm deck

Alex Wing

It used to be even worse in the old game. I used to main a deck called APM AF that just had an infinite play-point generation combo where the main gameplan was to just 0-100 OTK you opponent in 1 turn and the only limiting factor was the turn timer.