Version 0.11 The Goblin Update completed (Patreon)
Content
A download link for The Goblin Update should now be in your mailbox, so please have a look.
As the title suggests this update is very goblin focused, but it also prepares some stuff for the upcoming "The Witch" update as well as some game tweaks and fixes.
Here is the mostly complete changelog:
- Swapped the old 2D goblin sprite for 2 new rendered goblin warriors (different stats).
- Added 4 new characters to the game; Gabriel "The Stable Keeper", Greta "The Grand Mother", and two somewhat younger ladies. Their storylines are nowhere complete yet (just like the previous ladies from the game), but it's a start. Hint: look in the Goblin forest for one of them.
- Added two new areas to explore; a small forest to the north of Weirdwood and the cave south of the village. These areas are still light on quests, but they become part of "The Witch" update quests. In the mean time, feel free to explore and get yourself maimed or killed:-).
- Added some new critters to fight in the cave.
- Added several new items (mostly plants) witch can be harvested (for potion making, again in "The Witch" update), as well as some loot/treasure. By the way, harvested items return every 7 days.
- Fixed the Gwynneth-gets-stuck-in-front-of-the-tavern bug and tweaked some dialogue.
- During playtesting I discovered that there still was way to much grinding for little reward, so I changed the following game mechanics:
* 50-100% more XP for doing stuff (killing critters, working, completing quests.)
* Reward for goblin ears increased to 20 coins (if you are continuing from an old savegame, you still only get 15 coins the first time you trade them at the Mayor, but it will be 20 afterwards).
* Starting hit points increased from 35 to 45. Magic points and hit points increase from gaining levels is now doubled.
* Other stats now increase roughly every 4 levels, instead of 8.
* Starting Att. & Def. stats increased by 1 for player and all creatures, to reduce impact of weapons&armour slightly.
* Small stat tweaks for some weapons.
* For those who want to use an old savegame, worry not, your stats should automatically adjust to the new levels.
Well that I think that is mostly it. Oh almost forgot. VERY IMPORTANT:
If you plan to use a savegame from a previous version (demo or V0.01). First copy the savegame folder from the previous gamefolder to the new gamefolder (the one containing the .exe file) Then after loading your game head over to the large tree in the middle of the village. You should see a sparkly sprite there. Press that to activate new events and items!
Have fun, and report any bugs as soon as possible!:-)
Files
Previews only