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Dear patrons!

Thank you all for the patronage and we hope you had a pleasant summer holiday!
We actually took a whole week of holidays ourselves this month, to enjoy the company of a friend and his family coming to visit. First real holiday we've had in almost three years! It was awesome! 😎
Feeling refreshed and more motivated than ever, we consolidated our workflow on the beam we created last month and jumped on the opportunity to create a few more variations.
Our priority for this next month is to clean-up our Unreal project, getting rid of our old failed attempts and building upon the ones that can potentially be worked into a good-looking asset.
Hope you enjoy the new animations! ❤️

News

Good news for the PF2e community, the PF2e-Graphics module is replacing the PF2e-Animations and Automated Animations modules! 🎉
Vauxs, an independant developer who is also helping people in our Discord server, has released a few versions of PF2e-Graphics already with the help of the community to link animations to spells, attacks and features.
There is still a lot of work to do, and anyone can contribute! If you're interested, please browse the module's github page and the information on "how to contribute"
Also, please consider contributing to their Ko-Fi page.
Developing a module for FoundryVTT can be a lot of fun but it inevitably becomes a lot of hard work and a source of many frustrations. Be kind and supportive! 🙏

- Contents of the release -

A few Beam variations!

This is a preview of some of the variations in no particular order:

The Map in this post is the "Ocean Flooded Ruins" map from Ori the Cartographer! . See their Patreon page for more fantastic maps ! 
Tokens are made by"Forgotten Adventures". See their Patreon page for more ! 

New Condition animations - Boons and Curses (part 3)

Continuing the trend for this month for these simple, yet useful little animations.

New Energy Attack

We designed a couple more soulcoasters in Blender and experimented with the Energy Attack project we had. This result was the one we liked the most.
Now, we have in mind to make a similar setup for ranged attacks using a similar setup.
It would probably fall under the Energy Strands ranged animations we made previously.

Patrons Requests

A couple of fixes and color requests as usual.



As always, you can check all the new assets by browsing through ourAsset Viewerand/or read ourPatchnotes.

Link to the Master Post

Link to the Token Animator Download Post (Epic and above only !)

Additional links


Thanks again and see you all next month!😊
Jules&Ben🖖

Comments

Ken Biles

I don't see a manifest link. What Am I missing?

JB2A

The manifest link is on the pinned Master Post: https://www.patreon.com/posts/jb2a-master-post-56246490

Gerik

As things stand, should I convert over to Pf2e Graphics now? Or is it still in its early stages?

Ken Biles

Getting Error: [undefined] Cannot read properties of null(reading 'id') when I copy any of the links into the manifest url

Andrew Barkley

Loving the work as always!! Tried the PF2e Graphics and seems clean and solid! Currently running both it and the previous PF2e-Animations. Imagine there may be some overlap causing some lag, but seems to function well!

JB2A

Sorry for the delay, I missed your reply! Weird, I tried again to make sure and it works for me... Can you try installing it manually by downloading the "Complete Collection" zip and dragging the "jb2a_patreon" folder into your FoundryVTTData/modules folder? In doubt, it's explained in the Master Post as well, and if you still have some issues, we can have a look on Discord. It will be way easier and faster :)

Ken Biles

Ok, I was able to get it. I've never liked the way Patreon shows posts. It's extremely confusing. Also, your Master Post is dated September 16, 2021 Also confusing.