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  • 3D Physics Jackal.zip

Missing 2 full-res photos, 1 file.

Content

I managed to experiment a bit more with physics in Blender and learn how to make certain parts "extra squishy" to the touch or when they collide with surfaces/objects (including themselves), which can make 3D animations visually more appealing. In fact, I can apply that to all the 3D models I use in future animations, from now on!

Remember to download the video in attachments to see a WIP of those physics in action. I hope you like them! :>

Files

Previews only

Comments

Nopast

comming along nicely imo~

ImaginaryDragon

Introducing physics should make animating them a bit less daunting in the future! Looks like there's a promising parameter set already! Just need to play with weight on the model a bit more I think! :D

Xpray

Thank you! Simulated physics are prone to weird issues sometimes, so they require a lot of tweaking here and there but they are very satisfying to look at! And yeah, exactly! I'm planning to play with the weight, mass and density values to avoid the "water balloon" look, especially in those cases when the models go wild with the squeezing :P