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Hey guys!

Once again, another great big thank you for supporting me this month.  You guys rock!


For the 5$ or more supporters, I sent the links for the second build.  Have fun!


I also released the first build for everyone at:  http://www.hentai-foundry.com/pictures/user/Pyorgara/416809/Soldiers-Life-V0.01

So give it a try if you haven't.


Well that's all for me.  I'll go take an evening off for once.

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Comments

Porksword

The game seems to bug out at 5 REP/ 5 SW when you send Vanora to the stocks. The 'Continue' button becomes dead, and you can't progress from the first frame.

Pyorgara

Ah yeah. I forgot to put a capstone on the stocks events. Don't click on it if Vanora's rep is 600 or smaller. Sorry about that.

FurryFanatic

Not seeing any art at all. Launched as admin and in compatibility mode for Win7 and Win8 but still not seeing the interface the same as previous screenshots. Also Payton's rep drops when coming back to town and at the blessing pool event if Payton goes in morale gets +1 but rep shows -5 but only goes down by -1. Can't use any other town buttons except Sortie.

alukcoR

I'm having issues with the aspect ratio. Half of the text is getting cut off of the screen from both edges,

Torisen

If you click on Payton, you see while his rep stat goes down by 0 or 1, it is his rep xps that drop by 5.

Alliterative Acolyte

Wow, let me start by saying that even a little art really does wonders for the game. Anyway, I took the game out for a spin and here were a few of the things I observed: If you hide the text box during an event, like the Blessing Pool, it defaults to hidden for all future conversations. I think it should probably default to ON, that way players don't accidentally miss anything. The Blessing Pool event no longer shows a difficulty roll. The world screen looks FANTASTIC. If your cavalry charged at the end of your previous battle, you can't select them at the start of a new battle unless you first issue an order to another troop type. There's no back button from the sex (solo) window Rep gain for beating Vanora in a duel gets larger the higher your rep is (instead of diminishing returns).

Pyorgara

Thanks for the kind words and bug report. They are noted down.

esclavage

Like Alliterative Acolyte, I'm also fine. No problems with the aspect ratio.

esclavage

Two quick questions and a comment for Pyogara, to be answered whenever's convenient... 1) Would you mind elaborating Vanora's Anger and Lust mechanics? I'd like to hear how you're planning on implementing them for gameplay. 2) What purpose does Morale serve at the moment? For the comment: based on the war system, Scouts have not been that useful yet. That's likely due to the limited number of events (good or bad) currently available. But I only put 1 into Scouts maximum for the army. This is actually against my inclination, I actually like a high Scout ratio (30-50%), but the game doesn't support this approach yet. So far the most useful unit has been Cavalry with its "Charge" ability and the current strategy is to simply have all my units attacking the enemy Main Body. Again, I realize that this will probably change and evolve so this take this an impression and not a criticism.

Pyorgara

1) If her anger is too high, Vanora will not come when you call her. Lust distracts her and will lower her rolls. The systems are being worked on right now. 2) Morale is used in the all important battle roll at the start of each round. It will also be used a lot during events when there are more. The battle system is in it's infancy right now. The basics of what I want are there but it will need tweeking when I add more battle types.