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  • Investigator Class.pdf

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That's just the way of it: sell your soul, get bitten by a vampire, cursed by hags -- we all become monsters sooner or later.

This is our new base class, the Investigator, inspired by the likes of John Constantine, Hellboy, and Supernatural. Playing as an investigator means you can step into the shoes of a supernatural detective, uncovering eldritch mysteries and hunting evil monsters.

We always design our classes with a strong core hook in mind. This time, it's 'Rituals, the Class', and I'm pretty happy with the outcome. 

Because of the general craziness of life (what with the oncoming Kickstarter), we haven't done proper playtesting on this class yet, so if you notice any mistakes/weirdness/balance concerns, let us know on the Discord or in the comments below.

Changelog:

  • 6/25/18: Exploit Vulnerability: Reworked.
  • Finisher: Damage increased according to interaction with Exploit Vulnerability
  • Occultist: Eldritch Ruin: Changed to +1d8 damage for cantrips 
  • 6/27/18: Spell: After Image: Reworded
  • 7/2/18: Spell: Blood Print added
  • 7/5/18: Exploit Vulnerability: Reworked again (somehow a few of the changes didn't take)
  • Detective: Interrogator's Instinct: Automatically-detecting lies replaced with advantage on ability checks to detect lies
  • Occultist: Cantrip: Also gains bonus rituals
  • 1/10/18: Spell: Memorize: Cost decreased to 10 gp
  • 1/18/19: Spell List: Tiny Hut spell removed


Comments

Justin Forkner

Finisher says, "Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage to the creature. If the creature has less than half its hit points remaining, you can deal an additional 2d8 damage to the creature."

Justin Forkner

Shouldn't this say, "If the creature has less than half its hit points remaining, you can instead deal an additional 2d8 damage to the creature?"

Justin Forkner

Or was the intention that this would do 3d8 damage to creatures under half hp

Patrick Rooney

The hit points say "1d8 per channeler level"

Justin Forkner

The Palm suggested some better wording for the After Image ability, "When you are hit by an attack during the spell's duration, roll any die. On an odd roll, the attack targets and hits the duplicate instead of you. The duplicate vanishes, reappearing after you move 10 feet or more or take the Dodge action."

S L Hall

The sections on trinkets say "listen" instead of "listed".

S L Hall

But over-all, I love everything I'm seeing! Devising a joking character to test builds before I get into more serious development... the warforged investigator named Inspector Gajit will be a fun test.

Sean Riley

Proficiency lists light crossbow and simple Weapons, as the light crossbow is a simple weapon you can remove it specifically from the list!

Christopher Hartland

I love the concept and the main features of the class. It may just be me, but the sub-classes feel very samey . I can see that each one is good at something different, but none of them "feel" really different. Also, for the investigator, automatically knowing when a creature is telling a lie might make campaigns very difficult for a DM. I realise you can't tell what the truth would be, but having that ability would probably make life very challenging for a DM. Maybe increase the potency of or ease of casting zone of trust for the investigator? The gaining of two cantrips for the occultist feels a bit lackluster. I could get the same from taking the magic initiate feat while gaining a first level spell to boot. I realise you can't give much when you're also giving trinkets, so I'm afraid I don't currently have an alternative suggestion here.

Mage Hand Press

I've made some changes that should address some of your issues. They'll be up a in a few minutes

Christopher Hartland

The changes to the investigator and occultist look good. Advantage on detecting lies is simple and effective. The extra two rituals gives the occultist more spell power than the sub classes and so helps, I think.

Isla Ross

In the 'exploit vulnerability' section is says 'if the target has resistance or vulnerability' that its not treated as being vulnerable to the damage. Should this say immunity instead of vulnerability?

Mage Hand Press

Gah! I actually fixed this one a couple weeks back when it was spotted, but at some point, my file /reverted/ a few random changes. Super frustrating. I'll have it patched momentarily

Isla Ross

The class looks awesome though! Im excited to test it out. My only real concern is the potential shenanigans with casting tiny hut as an action. I know a couple of dms who would refuse to consider it over that.

akodorokku

So far the only complaint I've gotten about this class is that Exploit Vulnerability is too strong when you multiclass.

Mage Hand Press

Assuming that the change actually worked this time, the Exploit Vulnerability should be good for multiclassing. (It only works once per turn and doesn't double damage from class features.)

Articus the Tigulf

not sure if this is just my download or something, but there's just a blank white page after page 8.

Mage Hand Press

That's a weird artifact that sometimes happens when we make a PDF -- it's not missing a page or anything. I'll fix it right away.

Thantos

I have a Blade-type character but have wanted an outline for Constantine. This is super!