Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

**********************************************************
Edit: 21.02.2025
The CG Artist showed up and gave me the coloured version of the Eleanor x Goddess CG. I implemented it right away.
I uploaded a new version that includes this new CG so feel free to download the game again. I haven't changed the version number for it.
The dropbox link is down for probably a couple more hours, but gofile will work.

**********************************************************

A new version is waiting for you at the very end of this post!

Please visit my blog or itch.io read the patchnotes.

Sadly the CG artist didn't finish the last piece of the Eleanor revenges in time. Two of them are done and the third has it's linework done at least; color is missing. If the artist pops up in the next couple of days, I will update the current build and share it with you here.

Shout-out goes to the game testers on my Discord. Without them I wouldn't even notice certain bugs. Thank you so much for your help!

Next steps:

I decided to move on to add some more enemy blockers to the game. They will work like the Grue (the blue monster wall in the mansion), but this time they will block main paths of the maps. BUT there will always be a way to walk around it. The player can choose to take a shortcut or not by 'engaging' with the blockers; similar to the grue.

This means there will be 3 new static monsters appear overall. Forest, Cave, Deep Forest will get one each. Mansion already has the Grue.

I have a basic idea of what they'll be. I will create them one by one and once I'm done with implementing one I will send you guys a preview here on Patreon.

If I have some additional time on my hand I also might create 5 new potions (so there are 30 in total; a number with which I'm very happy with).

Okay, let's leave it at that for now.

About my new game:

I'm working on it every once in a while. Lately I set up basic pathfinding for all the upcomming creatures. Once I will set on creating enemies I will be able to adjust it just fine.
Right now I wanna figure out how the UI should look, in terms of health, mana, etc. The resources are clear to me, but not how they are integrated into the UI.

Alright folks, that's it.
I wish you a lot of fun with the new version! As always, you can leave a comment, if you like.

Have fun!

Your
random Crow

Links to download PSS:
Important!!!
***My dropbox is the safest to download my game. On the other hand if there is to much traffic it will get shut down again by google. So, if you are a confident internet user, please use a different link. The dropbox link will be available after 24 hours again if it's down.
In general I recommend using an adblocker when browsing.***

My Dropbox:
Windows/WebGL 

Gofile:
Windows/WebGL

Files

Previews only

Comments

No comments found for this post.