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Quick update, as promised.

So, I checked multiple scales of the tileset that will create the environment (ground, walls, etc.) and it looks like that I will stick to 100x100 for my new game. PSS had 200x200.
I also tried 50x50 just for the heck of it. I won't do the majority of tiles like that, but I can see myself having smaller tiles for certain platforms.

Random Fun Fact:
Did you now that everything in PSS is scaled by a 1 cm = 2 pixel size? This way it's easy for me to figure out the exact size of a table for example. I can look up real ones and convert their height into pixels.

The more important part was making the main character able to climb higher platforms/walls.
I'm happy to say that I found a very solid solution, not only in terms of looks, but also in the simplicity of the code.
I'm sure that this feature will add a lot to the game, giving the player more moveablilty options and tactics. I can see myself making some (humanoid) enemies climb as well to keep the player... on the edge ( ͡° ͜ʖ ͡°)

I wish I could show you some video footage, but it will reveal to much just yet. After this game has it's first release I will release all the early build videos for you to enjoy.

So yeah, that's it for SB right now! I can see myself doing something like this again in the middle of the next PSS update.

Continuing with PSS:
Mostly bug fixes. Translations. Blow dart buff. And other random things that I can find.

I still wait for the 3 CG's that have to go into this update. Flat colours are done so I assume it won't be that long anymore. The artist is quite diligent.

The new game update can most likely be released this month. I keep you updated!

And now
go enjoy a walk in the park :D

Your
random Crow

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