It's finally happening! (Patreon)
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After getting a simple sound editing program (thank you Apocrypha and Menero for recommending Audacity. This is exactly what I need!) I was able to bring in the first sounds. This includes "clicking" sounds, as well as a variety of sounds for the start screen.
But this was just the beginning.
I added sounds to one of my animations; which was the easy part.
The hard thing was to combine it with the game.
As you might figure, animations can't just simply play their sounds if said animation is running. Imagine you have a brothel full of girls, who are currently serving a client. No matter where you scroll, the noises will follow. Ultimately it will drive you insane! (Or will make you hard as a rock)
So, the sound should only play if the player has the animation at least on the stage (screen). But not only that. What if the position of the animation on your stage also plays a roll?
*sigh* I'm sick of explaining stuff in words. How about I just show you?
Please download the little preview in the attatchments.
Ready?
Now edge scroll around with it. You will notice volume changes, depending on the animation's position on the stage. It will feel like you can hear the action through doors or walls, when you "pass by".
Normally I'm very reserved in my creations, but making a function like this in an Engine like 'Flash' is pretty laborious. I'll pat my back for this one.
Now I need to implement all the sounds into the animations. I hope the file size will play along.
After that I may go for backgorund music.
You will hear from me.
random Crow