Version 2.8 released! (Patreon)
Downloads
Missing 2 files.
Content
Please visit my blog to read the patchnotes:
http://zumdamenhaus.blogspot.com/
There can be 6 requests available simultaniously. Every day a new one spawns (if the bulletin board is quite empty, then more will spawn)
There are five colours of requests: green, orange, red, blue and pink.
The first three are random requests that dificulty is first seen with the colour: green = easy, orange = medium, red = hard
Blue requests are usually there to egg someone on building additional kind of rooms.
Pink requests will improve your affection with Madeline or Cassandra.
You need the best affection to either one of them to unlock their lesbian animation with Amanda now! It still gets unlocked by the dialogue; that hasn't changed.
After you get one of them to like/love you, the Madeline x Cassandra dialogue happens randomly.
When you are sure that you fulfilled a request, just click it on the bulletin board.
Additional information:
With the requests I think it's a lot easier to progress in the game. A few players claimed that said progression is to slow. I will see what you guys think.
Requests don't save. I tried to implement it, but its quite complex (and I hope not even necessary). You know, every quest has a lot of random aspects that get created. I would need to save every single one of them. That's not worth it.
I hope the request spawn rate is fine. At the very first day, there won't be any request. Two reasons for that:
First, it was in terms of coding better that way since the game tried to create requests even though no character has been loaded yet.
Second, it prevents players from abusuing the system, to gain fairly quickly coins by starting the game, get free stuff and closing it again.
Creating requests now belongs to my all time tasks like dialogues or brothel improvments via Cassandra.
At the end of the making of this version, I was occupied with mathematical formulars, to set the position values of the requests. I found a perfect one. And I actually thought I could use it to improve the general zoom funtion. And yes, it worked! The zoom function is still not perfect, but much,much, MUCH better then before.
I will set up a 'next steps' post tomorrow.
Stay awesome!
random Crow