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A new version is waiting for you in my dropbox at the very end of this post!
Please visit my blog to read the patchnotes:

http://zumdamenhaus.blogspot.com

I have some trouble to make the WebGL version work. It has something to do with the RenderPipeline that I created for making the new lighting system. Interestingly it works with the windows version.
I will hand in the WebGL version later. I will notify you as soon as this happened.
[Edit: Found the solution. The new version is now available for WebGL. See down below]

Next steps:

Once I got the WebGL issue figured out I wanna work on multiple quality of live improvments and more. Which includes:

  • a buff bar, which shows Sonja's current buffs on this adventure (like higher movement speed)
  • a way to show you which ingredients you have in stock at home, while you're out adventuring
  • a new potion, that lets you teleport home right from the spot
  • an achievment system which has high quality CG images made by IronPotato. For now it will be quests like "gather essence from a slime 20 times"
  • at least 2 more animations for Linda. Including new dialogues
  • an invisible leveling system, which makes handling the achievments and the dialogues way better. Since currently there is no limitation other than "have you already heard dialogue X? Yes? Okay, now you can see dialogue Y". Which basically mean you can exhaust the most important dialogues in like 2 in-game days or so; just by sleeping

These are the main things that I have on my list. Depending how I do I might add something more. The next update will get live sooner than this one.

Have fun with the new version. I hope you like how it turned out. Feel free to give bug reports and suggestions.

Your
random Crow

Dropbox links to download PSS:
Windows
WebGL