March 2022 status update #2 (Patreon)
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"This mansion sucks! Bats, ghost, what's next? Vampires?"
Well, Sonja, to be fair, you suck as well. A lot actually *smirks*. But yeah, I am not sure if you should turn around. Else you might face the vampire Thrall you just mentioned. Luckily for you he's not about to get your blood. He just wanna have what all men wanna have; even in undead I suppose.
Me finishing with the Thrall means 3 enemies (including traps) are down. 2 more to go.
The next one will be an elite enemy. You know: with paths to choose and dialoges like the bandit. I don't know why I want all these additional enemies for this update. 2 were probably enough. I suppose it feels right? Cause this update still will take a while before it's done. I should be able to release it in April.
The first enemies for the mansion were rather fast to create, simply because the sprites are smaller (like the ghost.) But it seems like with this mansion update I wanna do all the "bigger" enemies, lol.
Anyway, the next elite will take the most time of all the enemies. Since I need to think of some dialogues, like always, and having a lot of pose variations for the sex animation (again, like with the bandit)
Like usual, I will reveal who the enemy is when I have fully implemented her. Yes, you read right, the next elite enemy will be a girl!
Two more things:
1) Since this update takes quite long I won't implemented anything else. Just the second floor for the mansion basically.
2) IronPotato, the artist of the CG's finished another piece. I still wanna add just one for the next update, just so I reliably can add one CG each update. Unless he will finish a 3rd one. Then I will add 2 CG's for this version 0.19
Alright, that shall be it for now. When I am in the middle of working on the elite, I will make a public post, roughly stating to them what I am up to.
In the meantime: Enjoy yourselves :)
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