Anthro Heat 1.0 has released! (Patreon)
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The time has finally come! After 6 years of development we're happy to finally announce that Anthro Heat 1.0 is here!
Thank you everyone for supporting me and the wonderful team behind Anthro Heat: Scylez, Wiah, Twitchy, Connivingrat, Brio, Sidekick, Acaris, KasimirSheep, Drake, our Discord moderators, the marketing team, the several people who wish to remain anonymous, all the voice actors/actresses, and the countless contractors handling much of the shorter tasks. The game would not exist without you.
It's been a long and hard journey, and some of the most difficult moments of my life, but it was all worth it. Being a furry gamedev was my dream, and that dream was fulfilled more than I could've imagined.
You may buy Anthro Heat here:
https://store.steampowered.com/app/2236060/Anthro_Heat/
https://edeff.itch.io/anthro-heat
and please leave us a review! It helps us a ton and allows us to unlock things on Steam <3
The key redemption website for Steam and Itch keys will launch tomorrow - Dec 12, 2025
For more info: https://www.patreon.com/posts/anthro-heat-on-144619862
The future of Anthro Heat
This Patreon is not going anywhere. Over the next few months we'll be adding our cow character, and we'll be fixing more issues and QoL improvements that will come up from launch, as well as implementing core features such as subtitles, translations, hand tracking, Steam workshop support, and achievements (I really look forward to coming up with dumb achievements!).
Patreon builds will continue to be uploaded on the same cadence - tester builds twice a month, milestone once a month. Steam will receive feature updates slower - we'll only release when features are fully stable, maybe every 2 months? Fixes will be patched sooner of course.
After that the plan is to start developing multiplayer. Imagine naughty VRChat but better and with collision. I hope to make it so that existing VRC avatars can be easily ported into Anthro Heat. Early Patreon builds here will be critical for developing and testing multiplayer.
However, multiplayer isn't set in stone. We'll do a poll later to gauge people's opinion on whether or not we should focus on multiplayer or focus on our core gameplay.
For December, we'll release a test build and a milestone, and put out any launch fires. Hopefully we'll be able to take the last couple weeks of December off.
Thank you guys. I hope you enjoy our game.
-Edef