Hell of a launch, everyone. (Patreon)
Content
Thank you all for your kind comments, feedback, and support! This was a great first release, your reception was stellar, and we're proud to have a community that's so warm, welcoming, and tight.

1. Bugfixes and requests
Excellent feedback, everyone: we're now working hard on all of the big bugs for our upcoming public release. We're not going to be able to use ALL of the suggestions — it would take months to implement those—but we'll at least fix all the crash bugs and implement the easy fixes for the public release.
2. Patreon Levels
Some of you were confused about the different patronage levels. Because of Patreon's model as a subscription service, it actually does not track "Backers who have given X ever," and only counts "Backers who are giving X now". So: rewards are available as long as you're in.
For our premium tiers, like Empress: this requires a lot of us working together. It takes time— months—to write your character, to draft up the art, to get your approval on the plot. Come to talk with us about your ideas before pledging to this for us to estimate how much time we'll need to implement your idea.
3. Upcoming releases
-Our first public release will be on March 14th.
-We're working on a Mac build of this, too...but it turns out that to make Apple apps, you need to be an Apple Developer, which requires you hold all seven Apple Developer Certificates, each one of which can only be acquired after defeating a Sin Wolf when it awakens every thirteenth Blood Moon, so it might be a while.
(If you need us to release a linux build, please say so in the comments—we don't rightly know how many Linux users we have backing us.)
-Release v0.2 will be after the public release, and will contain new characters and exciting new ways to die.
As ever, thank you for your support. This has been a pretty giddy month, and we couldn't have done it without you.
Sacha Witt,
And everyone at Futadomworld
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