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This is a horrific headline. There are three other people on this podcast, Dr. Emily Friedman, Elliot Davis and Play to Find Out editor Brian Flaherty. Unfortunately, none of them are Dropout star, Madison Square Garden Dungeon Master and personal hero of mine Brennan Lee Mulligan. So he gets the headline and my three other podcasters get, uh, an apology, I guess. Sorry!

I'm just doing a quick Patreon post to let you folks know this episode of excellent TTRPG podcast Talk of the Table was just released. It's actually the second time I've been on the show, with me making an appearance last year to talk about games criticism.

This year they invited me back to talk about whether Actual Play is a good way to teach games, but the conversation quickly spirals outwards to all sorts of strange and interesting places, especially if you chuck the Many Sided Media Patreon a few extra bucks to hear the entire second hour of this discussion. Holy crap!

Enjoy, folks.

Quinns

Files

Previews only

[PATREON PREVIEW] Roundtable: Teaching Games Through Actual Play

Listen to this episode from Talk of the Table on Spotify. In this Talk of the Table Roundtable special, Brian & Elliot sit down with Dr. Emily Friedman, Quintin Smith aka 'Quinns', and Brennan Lee Mulligan for a discussion on pedagogic actual play.

Comments

Lojaan

Quinns - ignore anyone who says “I could never do that”. I bet they were never going to try anyway. Don’t let their decision to play small affect you. As someone annoying but insightful once said “if you dim your light to make others seem brighter, you make the whole world darker”

SuccessfulGeek

Subscribed to them and finally got around to listening to the whole 2 hour episode. Absolutely fantastic! I really need to get my group back together and keep sucking as a new GM and keep growing.

Alexander McConnell

Maybe I'm just extraordinarily arrogant, but I've never watched or listened to any actual play that made me think I COULDN'T do for my friends what you're all doing for your friends. But then, I've been eternally baffled about the constant griping about the Matt Mercer Effect that was going on in the TTRPG space. Maybe my style just dovetails really nicely with what Mercer was doing, but no one has EVER complained my games were just not the same as actual play. EDIT: I did once say I was pleased to see Quinns playing Nobilis because I'd owned it for years and never played it, but that was not because I couldn't have played it if my group at the time had been interested. It's just kind of a hard game to sell people on. We played Changeling: The Lost instead. Which was just Trad enough that they could accept it.

Beau Yarbrough

"no one has EVER complained my games were just not the same as actual play" I don't think most gamemasters have gotten this complaint. I think this is more of an internet myth than an actual issue people routinely encounter at their tables.