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Things have been moving a little slow but I've been trying to kick into gear. Heres whats in the works:
Yennefer animation - This is finished, just need to do some post and than upload it~
Minthara animation - The first one I abandoned as things didn't look quite how I wanted it to. The second one involves a chain, so I had to learn how to animate that which ended up being fairly easy~
I've also been looking into some new games. Namely Black Myth: Wukong and FF16. Wukong is using some tech I couldn't quite figure out and will have to wait for some much smarter people to figure out. FF16 faired a lot better with some pain as I had to brute force a lot of things.
FF16 unfortunately, has more of the high quality stuff in pre-rendered cut scenes, so they are not in the game. The actual in-game models are on the lower end with main character textures only being 1024x1024, which is quite low. Nothing a bit of elbow grease can't fix though.
Heres the first character I will be doing from that game: Benedikta