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We are currently looking for a new programmer to join our team in the near future. This decision has been brought about because last month we very nearly reached the $16,000 threshold, and that puts us very close to the $16.5k milestone necessary to hire a second programmer. We already have some applications from folks in the past, and we'll be including them in who we contact after this. If you see this, please make sure to send us a reminder to insure we know you're still interested. Especially send us a reminder if we never got back to you the first time.

To apply for the soon to be open programmer position, understand we are looking for the following skills
  • A High Level of Proficiency/Experience in Unity
  • A High Level of Proficiency/Experience in C#
  • Knowledge of the Functions of Github or similar services
  • Communication Skills and a Professional Attitude
  • Willingness to Work with an International Team (Using Dropbox, Google Drive, and Discord to maintain lines of communication, with both team and backers, during working hours)
  • Minimal/Basic Proficiency with Photoshop and/or Gimp.
  • Proficiency of the English Language (Primarily written).
  • A Willingness to Stream Your Work via Picarto

This is a full time position,  requiring 40 hours of labor every week, spread across 5 days.  The rate of pay is $18.00/hr USD, to a maximum of $3000.00 USD a month, with opportunities for increased pay as our patronage continue to increase.


Please submit a resume, portfolio and/or work sample to us at [email protected], or contact JudgeHeath or Foxy Paladin(found on our Public Discord Channel) by the Discord Private Messaging System. Patrons may send a message directly to us through Patreon. Submitting such materials in a public manner, or to other members of Team Nimbus Staff, is not an acceptable method of submission, and Team Nimbus will not be held responsible for the revealing of personal information to unaffiliated parties if submissions are made on the public discord channel for Cloud Meadow rather than by private message.

Comments

Sleepnir

Very very excited for you guys getting a second programmer to move things along more fluidly. Congrats on getting so close to that milestone!

Amocide

Nvm, i think i got it

Anonymous

Is there any chance that you were create a mobile version?😢😢

Anonymous

2d animated assets would take too much space on mobile

Artakons

Yay! Second programmer! I hope he/she/it/they will be hired very soon, and can't wait to see how it impacts the project! :D

Anonymous

Team Nimbus i think if you make a mobile version im sure your patrons will increase because not at all have computers and mac

Conter

I'll just paste what Heath said above about the same thing: "Not with unity, and not with the massive amount of detail provided by our assets. They do not shrink well, and they're huge. The HD assets alone in our game take up over 4gb, which was cause of our problems."