Public Release: Alpha v2.01.3F (Patreon)
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Missing 2 full-res photos, 2 files.
Content
So, this month is big big big in changes. KodexKommander has really proven himself with sorting out the bugs in the Combat system, and adding the proper animations. They're still rough, but I think you'll all agree they look fantastic compared to what we had before! Make sure to try out the ability to assemble a party by going to the bell in the arena and ringing it a second time!
As a parting gift, Alniarez has set up the entirety of the random map generation system, and handed off the reigns to KodexKommander. Now then dungeon randomly assembles itself, then remembers what was supposed to be there.
In the upcoming month, we'll be adding the basics of dungeon events, as well as more combat stuff, and hopefully combat encounters on the islands themselves. Further, we'll be implementing the dragon HD scenes, and the month after that, begin a major effort to tackle sprite scenes, especially combat stuff we'll need for the island combat stuff.
PS: To our full Patrons, we got done with this build early enough that we could actually schedule it. The patron releases are coming in exactly one minute.
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