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  • 2.01.3F_Win.zip
  • 2.01.3F_Lin.zip

Missing 2 full-res photos, 2 files.

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Originally Posted: July 31st, 2017 

So, this month is big big big in changes. KodexKommander has really proven himself with sorting out the bugs in the Combat system, and adding the proper animations. They're still rough, but I think you'll all agree they look fantastic compared to what we had before! Make sure to try out the ability to assemble a party by going to the bell in the arena and ringing it a second time!

As a parting gift, Alniarez has set up the entirety of the random map generation system, and handed off the reigns to KodexKommander. Now then dungeon randomly assembles itself, then remembers what was supposed to be there.

In the upcoming month, we'll be adding the basics of dungeon events, as well as more combat stuff, and hopefully combat encounters on the islands themselves. Further, we'll be implementing the dragon HD scenes, and the month after that, begin a major effort to tackle sprite scenes, especially combat stuff we'll need for the island combat stuff.

PS: To our full Patrons, we got done with this build early enough that we could actually schedule it. The patron releases are coming in exactly one minute.

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Comments

Anonymous

it's stuck on launch. displays opening animation then it freezes

Anonymous

Is there still no mac version

Anonymous

im not sure what the fuck is up with this game. as soon as i head to that dungeon or whatever place that dog lady shows me, theres is legit nothing to do. NOTHING. Heck, i dont even know how to save. is this a 'public release' or a 'showcase demo'?

Anonymous

isnt there a mac version yet ?