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Downloads

  • 2.02.1E_Win_1.zip
  • 2.02.1E_Lin.zip

Missing 2 files.

Content

 Notes: Edited notification when planting a seed to say “Don’t forget to water it.” 

Changed There should always be at least one combat event in a dungeon. 

  • Fixed the window wouldn’t resize correctly after going in and out of fullscreen. 
  • Fixed monsters having no names. 
  • Fixed Goldra having a talk indicator despite having nothing to say.
  • Fixed Jubelle not following the player after the barracks scene. 
  • Fixed enemies still in the stunned frame before an attack when their stun has ended. 
  • Fixed the party window not showing abilities from monsters. 
  • Fixed monster Duplication on Gay Sex. 
  • Fixed the little blue flower’s sorting. 
  • Fixed the party window not refreshing the equipped items area after equipping a new item. 
  • Fixed a bug with global save data created malformated saves breaking codes.(Potentially fixes the returning to cloverton(from the farm) outside the map bug since I could not recreate the bug after I fixed this) 

Comments

Sleepnir

"Don't forgot"? Surely you mean "forget" :P

noeinan

I restarted and managed to run this version, as well as the previous versions. Thank you for looking into my problem earlier, and sorry it ended up being on my end. I played through 25 days on this build and wrote some bug notes as I went along. Hope they are helpful! -When I'm watering plants, I keep my mouse in the bottom right. However, it won't just let me keep clicking to water, for some reason I have to click twice every time after the first time-- unless I move the mouse first, then it sometimes just works. But if I keep the mouse still without moving, I always need to click twice to make the button work. Sometimes I have to click three or four times to make it work, and this gets kind of annoying when I need to till the whole field or water everything. -Would be nice if the breeding screen didn't kick me out after every match I pick. If I want to mass breed/milk my monsters, I have to keep walking away from and back into the sign. Instead, it would be good if I stayed in this screen until I exited, so I can do multiple breedings without hassle. -May have mentioned this last time, but a breeding timer would also be nice! Maybe with like a certain number of dots, each dot representing an hour, or something similar. The egg "timer" when a pregnant monster is resting was appreciated! -Can't interact with my centaur, who is chilling out on the hay stack. I bred both him and the wolfguy, but the wolfguy went right back to his regular hangout. The day after, the pregnant monsters are resting, and the wolfguy is fine, but the centaur is still on the haystack and can't be interacted with. Dunno why? -On catgirl, wolfguy, and centaur, the last trait icon is much larger than the others, partially overlapping with their stats. -On the genetic trait screen, the tooltip prevents you from switching traits with hover. For example, if I am looking at my centaur and hover over Quick Draw, which is in the bottom right slot, the tooltip covers up both Stampede and Wild charge, in the top slots, and I can't switch to looking at them. Might be better if the tooltip appeared at the bottom of the screen instead? -In monster stat screen, the "stat" button and the book button don't appear to do anything. Might just not be written in yet. -Petting your monster kicks you out of the radial menu, but nothing else does. Kind of annoying to pet them and then have to open the menu again every time. -When feeding critters, you sometimes get choices on what to feed them, I think? It's confusing since I don't have the food names memorized. Might be nice if it showed an icon of the food instead of just the name. Also would be good if the food icon made some indication if you have no food to feed them, like if it changed color. Right now I'm mostly guessing that I must be out of food since I don't get choices anymore. Instead it would be nice if I can just tell I'm out of food and then it won't let me press the button, or tells me "you're out of food" or whatever. -Also, judging by the food options, different monsters have different diets. Would be cool to have a screen where I can see which foods they like/dislike. Maybe if individual monsters could randomly have a favorite food? Dunno if that's doable, but might be nice to differentiate them and help the player bond with specific monsters. -Doesn't seem like collecting eggs gives me any notification, other than that the egg bubble disappears. I would like it if it would give me a quick picture of the egg and say "got 1 catgirl egg" or whichever. That way I know what I got and don't have to check the inventory. Also, it's just satisfying to see a picture of the egg when I collect it so I can be like "aw, I got this cute egg!" -In the add egg menu, it kicks me out after adding one egg. Would be nice if instead it showed like... Four slots on top, as well as all my inventory eggs on the bottom. Then I could click on one egg, it would show up at the top, and then click on another egg in the same screen. I'd be able to get a close up view of all the eggs currently in the incubator too, since the sprite view is very small. And I wouldn't have to open and close the screen for each egg I add. -If feeding critters, breeding them, milking them, etc. adds to their stats, I would like to see some visual representation of that when I do the action. Like a little "+1 stat" or similar. -When opening the monster interaction menu, you can still move around while that menu is open. You can even have multiple menus open at once. This seems like it could be a problem if two monsters are too close to one another, like the buttons would overlap. Although I guess it's nice to be able to compare monster stats. But you still have to walk individually to each monster to open their menu so it's still not super convenient, if that is the goal... Also noticed if I leave the menus open and leave the barn they stay open, so that could be useful if I'm going to be checking the menus often. Doesn't keep the menus open after I sleep to the next day tho. -With the incubator, I just realized that I need to go up to them to hatch them now. It would be good if there was some signifier that eggs are ready to hatch, besides them just being big. Like a little exclamation point bubble or similar. -More breeding and this time a newly hatched catgirl spawned on top of the hay stack, meaning I can't interact with her at all. Also, after breeding, I can't pet either the wolfguy or centaur, even though I haven't petted them today. Not sure why? -Cowgirl spawned on top of the black box thing, and when I petted her the "heart" that shops up disappeared behind the barrel and haystack under the stairs. (Like, it was behind them instead of in front of them.) -When I looked at the cowgirl's stats, there is a white box instead of her character sprite in the "stage" area. This seemed to only happen with one of the cowgirls, but I can't tell if it's the newly hatched one or not because she didn't get any extra traits from the other parent. I checked the catgirl for reference, and the newly hatched one also has this white box. So far, seems to only affect newly hatched monsters. Tested again on newly hatched wolfguy and got the white box again, so seems very replicatable. -Petted a cowgirl, seems like one of the original ones since it has a sprite, and got three hearts instead of one! I wonder if this means I gained three hearts, or if it is showing me how much affection I currently have? Affection screen still shows the bar right in the middle of the frown and smile. My original catgirl also gave me three hearts, hmmm... Two hearts from my original centaur, and for some reason I can't pet my wolfguy again. Got two hearts on my new cowgirl, but then only one heart on the new catgirl. Maybe it's random? -When two monsters are close together, I sometimes end up opening both their menus at the same time. It gets really cluttered, though I can usually just close out of one since the buttons on both work, even with some overlap. -Hatched a catgirl and for some reason two of them showed up in the barn instead of one. I also was able to see two catgirls in the breeding menu. (Of note, I had two ready to hatch catgirl eggs, but chose to only hatch one of them.) I was able to breed the two catgirls together, but no breeding animation showed up. Both just stayed where they were at. I released one, and then they both disappeared. Went back to see if I still had the one leftover catgirl egg, seems that I do not. The game hatched both eggs even though I only picked to hatch one. For some reason, the two catgirls were still tied together though, since releasing one released both... And the breeding animation didn't work. Something going on there for sure. -Cowgirl with an egg ready to hatch spawned on top of the hay pile, therefore I cannot collect the egg. I was able to breed her with a wolfguy, even though she had an uncollected egg. However, there was no sprite breeding animation, they both stayed where they were at. Not sure if the breeding actually worked, but neither one shows up in the breeding menu anymore. -I'm on day 12, been breeding monsters every day, and for the first time I see the male monsters sleeping after breeding! Might be I didn't go back late enough to see them before, but thought it was worth mentioning. Wolfguy that I bred to the pregnant cowgirl is sleeping, but she's just standing normally on the hay stack, still inaccessible. -Was unable to add eggs to the incubator today, but it might be because my barn is full. I have 8 monsters. Would be nice to get a message saying I couldn't add eggs for that reason though, that way I don't have to guess. -Both cowgirls are now giving me four hearts when I pet them! But the affection bar hasn't moved at all on their stat page. -On day 15 and I honestly have no idea which monsters I can breed together while avoiding incest. Not sure if incest is a mechanic in this game? Since the monsters appear fully grown with donated cultural memories, but also they get genetic traits passed down from their parents. Just curious on how this works. -Hearts definitely are appearing behind the haystack, barrel, and other thigns under the loft. Should be appearing on top of them instead. -Hearts on all monsters seem to go up day by day, since I'm petting them all every day. However, affection screen in their stats does not change. Possibly a bug? -Still think it would be really nice to be able to click a monster in the breeding menu, and just have them jump to the next available slot down below. It is kind of tiring to drag and drop every time.

noeinan

Broke this into two comments since it seems it didn't post before... -Day 19, still finding that I randomly can't pet male monsters at the start of a new day, even if I just milked them. -The heart explosions after you've been petting a monster for a long time are very, very satisfying. So many hearts! I feel the love. It would be cute if they had a little happy movement in their sprite too. -On day 23, decided to go sell my wares. I had almost 50 in each essence! It would be good if there was a "max" button in the sell screen, so I don't have to click the plus button 50 times to sell everything. However, it wasn't all bad since it kept the last number I went up to (ex. if one had 48 and I pressed up to that number, then the next one would start at 48 and I only had to press up to 52. If the next one only had 30, it would start at 30.) -In shop, Hand Milker item has overlap between its icon image and the text, which makes it a bit hard to read. -Decided to go to the dungeon after shopping. Wanted to take out my monsters! However, only four monsters seem to show up on the screen. I can't press left/right to see more monsters. (Of note, I milked all of them before going into town, so they should all be "busy" and not able to battle I think? But that didn't seem to apply here, since only those four were showing up even though I had milked all of them.) Also, the wolfguy is the only one who shows up properly. Catgirl has a super tiny face image, with a thick grey boarder around her head instead of a regular size image. Two cowgirls that show up just have a question mark in their face image. Also, only the wolfguy will have his picture show up in the bottom "stage" area, with his stats. The others have stats, but are just blank stages. Also seems like I can add the wolfguy to all three slots, basically duplicating him. Same stats and everything. Went into combat and sure enough, three identical wolfguys showed up in battle, haha. -Wolfguy's Rip and Tear ability has very satisfying blood splatter! -Did the battle right off the ship with the big hood knife guy. Overall went much better than the last time I tried! Two mooks in front died right away, ones in back seemed tougher. None of the enemies seem to do any damage to me or my three wolfguys when they hit. Also enemies don't have attack animations. I am doing damage fine though. I like that the next party member in line to attack just has their buttons show up, and I don't have to click on them to select them. However, at some point, I'd managed to kill three mooks and all of my characters ended up with like a forth of their energy, but none of the enemies were attacking. The battle just sort of stopped there, since no one was moving and I couldn't do anything, so I had to emergency exit. I was really excited to finish a battle this time, but maybe next time! Still was running much more smoothly than before though. -After the emergency exit, I went back to try the battle again, and after engaging it just showed "Win" on my screen, like I won the battle. Curious. I got an Exit button, which I clicked, but no screen after told me what items or money or experience I got. Just Evan standing there with no enemies left, minding his own buisness. Running makes this whole dungeon thing a loooot easier. -Wandered around the dungeon some more, found another hook guy battle. Since I never got to attack the boss (I'm in the habit of always killing mooks first) I went for him first. However, my wolf did not attack and the battle entered stasis. (Game doesn't appear to be frozen, but I can't do anything and no one is attacking.) I thought I had to emergency exit, but I clicked on the screen randomly and things started moving again. Guess I'll try that next time it isn't running? Killed the big bad in one shot, which I was surprised about. Seems the guys in the back row are the toughest, even though they look like mooks. -Accidentally clicked the Wolf's main attack when his special was up. Would be good if, before I select a target, I can right click to undo my ability selection. -When there is only one enemy, I don't have to select to attack them! This is very streamlined and nice. I still need to select a target when I use the wolf's special though. Might be nice if I could turn on auto-targeting, where the AI picks one enemy at a time and all I have to do is click the attack buttons. Would make battles faster for people who aren't super into grinding. -I was able to finish this second battle to the Win screen without emergency exiting! Cause for celebration! I wish I knew what loot I got from it, but I am still happy I got to kill things and keep going. -Would be good if I knew what the status effect symbols meant. Maybe if there was a tooltip, where I can click them in battle and see what they do? -Did a third battle, and one enemy attacked me while he was downed/passed out? Not sure what happened there. Also sometimes I attack enemies as they are attacking me, so the wolf attacks the air, but the enemy seems to still take damage. (I think.) -Eve/Evan seems *really* combat weak in comparison to the wolves/other party members. I feel like my shovel attack does no damage. Maybe this is because I need to buy the other shovel from the store. Not sure. -Won my third battle! Yaaaaay. -Found a cat egg in the corpses of some bandit dudes killed by weird purple stuff. Odd, but I'm okay with that. -Randomly clicking on the screen really does seem to help for some reason when the combat suddenly stops. On my fourth battle and it didn't start right, bunch of clicking and suddenly my wolf dudes attack. Won my fourth battle, seems they're just working now. -Battles have a veeery large hit radius, so it is difficult to avoid them if you want to go around. Tried this with my fifth battle but ended up in combat. Had to click for almost a minute before combat started. (I picked wolfguy to attack, then nothing happened for about a minute.) Both times, I used my special and targeted the big guy in the middle, but instead after the long wait they used their normal attack on one of the mooks to the side. Strange. -There's this weird tower thing in the dungeon that I can't walk behind or get anywhere near, even though I get a promt to interact with it. Looks kind of like a pen cap. -Successfully left the dungeon after winning many battles! Checked my inventory upon my return, found items I harvested from the environment but nothing from battles. Not sure if I or the wolf got any experience. Since I used the same wolf three times, I wonder if he would get three times the experience, lol. Notably, the cat egg I found in the dungeon did not stack with the three cat eggs I bred in my barn. Also seems like a day passed while I was returning to my farm from the dungeon. Checked on my monsters, but they were all still resting from being milked, even though a day seems to have passed according to the calendar in the top right corner of the screen. -Checked the wolf who came with me into the dungeon, seems he went up to level 2 from level 0. Evan went up to level 3. So no triple experience unfortunately! But was still badass to go through the dungeon with three wolfguys ripping out everyones throats. -Checking Evan's stats, I noticed I can add to them! Maybe this is why Evan sucked so much. Curiously, when I click the plus button to increase his energy/lightning bolt, instead it adds to his eyeball/purple thing. Clicking the plus sign on the purple thing adds to his energy/lightning bolt. They seem to be reversed. I had no way of knowing how many points I had to spend, so I just clicked to keep allocating them. Eventually I ran out! When I did, the minus signs all disappeared, so it seems like there would be no way for me to go back on some of the stats in favor of others, as well as no way to "approve" my final stat distribution. -After leveling up Evan, I thought I'd try increasing the stats on my wolfguy, since he leveled up a bunch too. When I went to his stat screen and pressed the plus sign next to strength/fist, it just jumped to Evan's stat screen. It did, however, huuuuugely increase his stats. Went from 77 to 200+ in one click for strength. No idea why it went up so much. Also, when I checked back suddenly wolfguy was level 7! Maybe triple experience did apply after all, haha. Still can only click the plus button on any stat one time before it switches to Evan's stats, though. While I was trying to finish leveling up my wolf, suddenly the day ended as if I'd gone to bed. I woke up in bed, even though I didn't go there. Also, it was still the same day, the 24th. Seems the day went forward when I got back from dungeon crawling, and then it just randomly punted me into bed after a period of time to accommodate the time change? Went right back to the barn to level up my wolf some more, now he appears to be level 12. Damn. The purple and blue stats are also switched for the wolfguy, the plus sign jumps up much more than one when I click it, and still switching to Evan's stat screen after every click. Took a long time to use up all his points, still showing level 12 though. Ended with strength/red fist at 700+, health/green heart at 300+, accuracy/purple eye at almost 500, and energy/blue lightning *I think* at 300+. But is hard to tell since that one green heart skill is waaaay too big and covers up that corner of the stat screen. -Slept the next day, wolfguy is still level 12, it didn't go up again. He also has TONS of hearts. Gunna go out fighting with him again and see how well he murders now. Checked the fighting screen and the same 4 monsters show up, with no ability to use the left/right arrows to cycle through. This happens even though I did an experiment, instead of milking all monsters I only milked my catgirls and cowgirls. Did not change which monsters showed up on the screen. Catgirl face sprite still shows up as super small. Cowgirls still show up with a question mark. Can't see any other monsters, so I'm taking three of that same level 12 wolfguy again to see how this goes. -Tried the first battle, I now oneshot absolutely everything with these wolves. Buahahahaha. Dungeon looks identical to the one from last time, not sure if they're supposed to be random. I don't mind since I'm basically just on a murder spree today. It's nice that I can just plow through them instead of working them down really slowly each time. -When I reached the dudes killed by the purple stuff, I got a pet collar instead of an egg. Seems the drops are affected by randomness to some degree. (Drops from other locations seemed the same to me, though I didn't write them down.) -Still a bit hard to find the right spot to jump across little rock islands, but doable. -This time when I came home from the dungeon, a day didn't randomly pass. I leveled up the wolfguy and he went from 19 to 23, then 24, then 25, 26, 27, 28, 29 between me assigning attribute points. The experience gained doesn't seem to change though. It shows 2025/1XXX and kept leveling me up until I hit 2025/2051 at level 29. Stats are still going up a ton when I click them, still shunting me back to Evan after every click, still can't really see the energy due to the oversized heart skill thing. I ended up with Strength 1949, Health 527, Accuracy 1064, and Energy somewhere around 500 I think. (Can't read it with the skill blocking the view.) Evan ended up being level 9 with Strength 53, Health 30, Accuracy 30, and Energy 32. I think it's safe to say that the wolf was definitely getting triple experience. It's been a fun bug, though!

Anonymous

for some reason Im still not getting eggs after breeding Eve with male monsters. Not sure if Im missing something but none of the last 4 versions was giving me eggs after breeding eve

Anonymous

for some reason on my laptop when I open the game it lets me start a new game, but then the screen stays black. Can someone help me fix this?

Anonymous

I don't know why I can't save the game all the time.