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Downloads

  • 2.02.1F_Win_1.zip
  • 2.02.1F_Lin_1.zip

Missing 2 files.

Content

 

2.02.1F

QoL

-Breeding Window no longer closes after performing a breeding.

-Petting a monster no longer closes the window.

-It is now less likely to open more than one interaction window at a time.

-It is possible to pet monsters while they are resting.

-There is now a cancel button for when selecting an enemy with an ability so you can switch abilities.

-Adding an egg to the Incubator no longer kicks you out of it.

-Slightly increased the size of font on the incubator’s notification area.

-Added a min/max buttons when buying/selling for mass transactions.

-Made the side panel of the inventory slightly bigger to prevent text and icon overlapping.

Balance

-Buffed Pirate Slash base damage from 10 to 15

-Buffed Big Pirate Slash base damage from 10 to 30

-Buffed Cat Scratch base damage from 10 to 15

-Buffed Stalker Slash base damage from 10 to 20

-Buffed Denmother’s Cleave base damage from 10 to 25

-Buffed H Cat Cleave Storm base damage from 10 to 25

-Nerfed starting monster random bonus on stats from 10 - 40 to 0 - 10.

Fixes

-Fixed xp not reset allowing for a massive amount of levels to be gained.

-Fixed Memory leak when viewing scenes from the album.

-Fixed not being able to access monsters on the hay.

-Fixed Eve not being able to lay her egg.

-Fixed it should no longer appear that a unit is stunned or dead when attacking.

-Fixed a bug where dungeons would fail to generate.

-Fixed a bug that gave a free win if you exited combat and went back to it in a dungeon.

-Fixed some enemy attacks not being setup correctly.

-Fixed not being able to scroll through your choices of party members on the dungeon party UI.

-Fixed a bug where you could bring 3 of the same ally into battle with you.

-Fixed not being able to see monster abilities on the party screen.

-Fixed a bug where monster portraits were not loading for monster that were born from an egg.

-Fixed being able to walk around when the barn breeding window is up.

-Fixed a bug where the wolf didn’t show all of his abilities.

-Fixed petting hearts going behind various objects in the barn.

-Fixed Intuition and Swiftness showing the wrong values on the party window.

-Fixed a bug where a dungeon jump pads were not unusing themselves.

-Fixed a bug where some optional side missions would not complete.

-Fixed a false error log when trying to plant seeds.

-Fixed a bug where after a sex scene is playing at the barn the player can move around.

-Fixed a bug where when exiting fullscreen the window would be too large.

-Fixed minor spelling mistakes.

Other

-Cleaned up the logging to give us a better understanding of where the error(if one was found) came from.

Comments

Anonymous

"-Fixed a bug where a dungeon jump pads were not unusing themselves." This bug is not fixed. I just got stuck in an infinite loop at the very start of the dungeon. Also the abilites of the monsters from the barn is outside the window, inside the window there are questionmarks just like it was before.

Anonymous

When putting an egg into the incubator I get a glitch. I can't actually select an egg, but when I back out of the menu, all slots on the incubator are full. The breeding menu/ability to click on monsters is much improved from what I've seen. And Eve's eggs are now appearing. Keep up the great work!

noeinan

There were a lot of bug fixes in this hotfix! I took some time to hammer down some bugs specifically in the breeding mechanic this time, and checked out the party control panel. Haven't gotten around to doing the dungeon and combat testing just yet, but this is what I have: -In the barn, pressing Enter no longer opens the interaction menu for monsters. Right clicking does still work. -Catgirl and Centaur's last ability shows up much larger than normal, with placeholder text, but it is still possible to read the stats so it's not so bad. -In the monster trait screen, tooltips still block you from looking at abilities that are covered up. -Day after breeding male monster, such as wolfguy or centaur, can't pet them. -Tried to add eggs, it doesn't kick me out of the menu, but when I clicked on the egg it didn't disappear. I thought it was doing nothing. Then I exited the egg menu and realized it was adding the eggs-- but it duplicated them. I had one cow egg and one cat egg, when I clicked multiple times because I didn't think it was doing anything it added four cow eggs and one cat egg. (Since I clicked the one egg four times before trying the other, then it ran out of space and didn't seem to add more.) After exiting, I checked my inventory and didn't have the eggs, so it seems like it just doesn't "use" the eggs you incubate until you exit the menu. -When I hatch an egg from the hatching menu, I click one, then it says a new monster was born, but I can't click to hatch any more eggs. Instead I have to exit the menu and go back in in order to hatch things. Also, for some reason, when I click to hatch a cow egg, it hatches two eggs instead of just one. The cat egg only hatched one, but I only had one so it's hard to tell if this is cow specific or not. -Newly hatched cows still do not have their sprites in the stat screen. Newly hatched cat, wolf, and centaur, however, did have the sprite. -Tried several days, and for sure can't pet centaur or wolf the day after you breed them with a female. Will check to see if this applies to breeding with other males, or harvesting materials. -Would be good if the eggs in the "add egg" menu were labeled, or if there was some way I could tell which kind of egg I'm incubating besides memorizing the colors. Especially since some of the differences in color are more slight, and thus hard to tell unless the two eggs are right next to one another. -Sometimes can't pet pregnant resting cat or cow. I know I was able to at a few times, but just as often the button won't show up. -Unable to pet cat or cow after breeding the two together the day before. -Game allowed me to hatch two eggs even though I had 8 monsters. However, two pregnant monsters were resting at the time. Possibly not including resting monsters when figuring out barn capacity? (Similar to how last time it wasn't counting breeding monsters.) Or maybe it just fits up to 10 monsters? -The affection meter on the monster traits page still doesn't seem to do anything, even if the monster spits out 5+ hearts when you pet them. Just shows up right in the middle of the frown and smile, so you can't tell how much affection you have with them. -Went to the next day, and found 10 monsters in the barn. I decided to start doing more serious testing re: when they could/couldn't be petted so I bred one pair and milked the rest. However, the next day I checked the barn and found only 8 monsters-- the pair I bred was mysteriously gone. Possibly it added the two excess monsters, and then deleted them after breeding when they exceeded barn capacity? It deleted one of my monsters with the highest affection, so I'm sad about that. -Bred a catgirl to wolfguy, could not pet the cat while she was resting. Could not pet the wolf I bred her to either. Milked all other monsters, all were able to be petted the next day. -When collecting eggs, it now tells me what kind was collected! Nice. -Pet a wolf who was standing on the black box near the entrance to the barn, the heart went behind the objects under the stairs, particularly the barrel. -Centaur was standing on the black box near the barn entrance, when I right clicked (because enter no longer works for monster interaction) it kicked me out of the barn. I went back in and it happened again. I tried a third time, but clicking further up on his chest, and this time the menu opened. -Petted a centaur standing near the southeast wall, next to a barrel and bucket. Heart went behind the haystack under the loft. -Bred wolf to cow, was not able to pet the cow the next day when she was resting. Was also not able to pet the wolf. I was still able to milk or breed the wolf from the signpost though. -Petted a cat who was sitting on the black box thing near the barn entrance, hearts went behind objects under the loft. -Bred cow and cat together, was not able to pet either one the next day. Still able to breed them from the signpost though. -Bred wolf and centaur together, was not able to pet them the next day. Breeding is fine though. -Bred wolfxwolf, centaurxcentaur, cowxcow, catxcat. The next day I could not pet any of them. Breeding does still work though. -Bred centaurxcow and centaurxcat, was not able to pet any of the bred monsters the next day. Was able to breed the male monsters, not the resting pregnant ones. -Bred all monsters with Evan, all were able to be petted the next day regardless of gender or pregnancy status. Seems you can only not pet critters if you breed them with other monsters the day before. -After breeding catgirl and cowgirl with Evan, the cow rested for one day and then on the second day provided an egg. The catgirl rested two days before providing an egg. -Went to the party creation screen, I can now scroll! Also all the faces of monsters show up... Except for the newly hatched cow. Her stat image didn't show up, and she also doesn't show up in the party screen. Everyone else shows up fine though. -Confirmed that I can no longer add multiples of the same monster to my party, lol. -When adding monsters to the party screen, their abilities don't show up in the four question mark slots, but instead below them. This covers up the navigation buttons, Cancel and Start. Also, the fourth ability of centaurs and cats shows up as the green heart placeholder. The cow and wolf have all four abilities, but again they are placed too low on the screen. NPC abilities show up in the correct spaces though.

Tappi

I got this for first time after this patch

Anonymous

Do you have a post detailing how to install this? I downloaded the latest zip, but I didn't see any .exe file. . .

CloudMeadow

Should be as simple as extracting it and then going into the extracted folder.