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  • 2.02.3G_Win_1.zip
  • 2.02.3G_Lin_1.zip

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Content

Originally Posted: November 30th, 2017


WOW! That was a month! This last month, with patreon cracking down on  various adult games and productions across the board, the tightening and  making explicit their rules, all of that forced us to more or less  reorganize our entire development schedule to squeeze in certain  features well ahead of the time we originally intended to begin  including them. These were all features that were intended, but they  just became brutally important what with the tightening of the rules.  Put that on top of getting SethPup up to speed, and a small emergency  that had to be dealt with involving Kodex (He's fine, don't worry), all  our plans for the month went out the window.

The specific patreon bans were on the following things: Incest, Beastiality, and Rape. Requiring that firstly we get in the family tree and lineage system, and then find some way of showing that your farm monsters were sapient and consenting. That means fully implementing the system for loyalty for where they can leave you if they're loyalty isn't high enough after a certain period of time, as well as adding a little speech bubble textual "THANK YOU" from them for when you feed them to make it clear that they are thinking individuals, not animals. 

We had originally intended this month to get the final farming systems in and reach feature completeness of every single major system for the most part, but that had to be nixed in favor of making sure we didn't come under Patreon's scrutiny and possibly kicked off the site. We hope you can understand. Those things have been positioned for this month.

Now, in this build you'll also see some of Sethpup's work in a variety of sprite sex animations, and the new Ev x Camellia scenes. Eve x Camellia is a not QUITE done, the climax loop not having been finished, but that will be patched in shortly. With Sethpup settling in hopefully we can really start speeding up HD production now! (Technically we got 2.5 HDs done this month, already an improvement, but that 1st HD got hotfixed in and is part of the public build)

You'll also find that healing becomes more important, make sure to farm those Plemons for their healing potential! Especially as you can now descend deep into dungeons, and that they'll get harder the deeper you go, as well as remain persistent when you travel through them.

Finally, we have some balance changes, you'll find the max stats of many of the original four starter monsters have been nerfed significantly, where as previously they had been some of the strongest all round stats around of any monsters. This will make later monsters stronger we feel, as the middle tier monsters all have at least one 'spike' stat, while the Dragon is just a straight up beast, and wild/not farm born Chimera eggs hatch into Chimeras with a random selection of stat ranges picked from every species.

Thank you once again for all of your support over this past year and a half, and we hope to see you again through the holidays and into next year!

Note: Change Logs are updated with all previous hotfix changelogs as well.

Additions:

  • Dungeons are now serialized meaning that when you go to them they do not reset if it is in the same week.
  • Dungeon combat in now based in it’s own room.
  • Dungeons now have floors  which you can go down 30 floors.
  • Dungeon combat is scaled with the floor you are on.
  • You can now save/load in dungeons
  •  Plemons can now heal the player and their current party. 
  •  Health now persists after combat so watch out and stock up on Plemons
    -If you or any party member goes down in combat they’ll be restored to 1 health after combat.
    -Sleeping full heals everyone
  • Added key bindings for farming.
  • Added a lineage system where monster will say no to have happy fun times with family members.
  • Added a family tree system where you can see the monster’s family tree. (Note this might get buggy with bigger family trees)
  • Added the ability to camp out in dungeons. (Note: that there is no one currently capable to tend your crops while you are gone so they will die!) (There is a campsite every 5 floors)
  • Monster now thank you for feeding them.
  • Fullscreen disabled due to visual errors, pixel stretching, and screen tearing bugs that were cropping up. Will be reintroduced at some later date.
  • Added a hitstop when a hit connects.
  • Added finished version of Eve X Camellia
  • Added Farm music

QOL:

  • Added a new code menu to allow for easier access to code features. 

Events:

  • Lone union scout now has dialogue

Sex:

  • Added Evan X Camellia
  • Added Eve X Camellia
  • Added Ebonhart X Razorback

Traits:

  • Added new harpy bloodline trait: Harpy Feathers
  • Added new lamia bloodline trait: Lamia’s Mind

Changes:

  • PartyUI now shows the health of the player/monster/companion
  • Changed the training bell to an interaction trigger.
  • It is no longer possible to travel to the dungeon before jubelle tells you about it.
  • Ev’s shovel dig now jumps into position
  • Reduced the effect of the screen shake.
  • Sped up the rate that the rake counter fall from the sky.
  • Sped up the transition of music by 25%
  • Updated various combat animations.
  • Changed the farm layout has changed a bit.
  • Change it so that the hours later pops up when leaving not assembling the party.

Balance:

  • Nerfed Cat’s Physique from 30 - 500 to 30 - 400
  • Nerfed Cat’s Stamina from 10 - 400 to 10 - 300
  • Nerfed Cat’s Intuition from 20 - 400 to 20 - 300
  • Nerfed Cat’s Swiftness from 30 - 800 to 30 - 600
  • Nerfed Centaur’s Physique from 30 - 800 to 30 - 600
  • Nerfed Centaur’s Stamina from 30 - 600 to 10 - 500
  • Nerfed Centaur’s Intuition from 20 - 800 to 20 - 600
  • Nerfed Centaur’s Swiftness from 10 - 400 to 10 - 300
  • Nerfed Wolf’s Physique from 30 - 700 to 30 - 500
  • Nerfed Wolf’s Stamina from 10 - 700 to 20 - 500
  • Nerfed Wolf’s Intuition from 20 - 700 to 20 - 500
  • Nerfed Wolf’s Swiftness from 10 - 700 to 20 - 500
  • Nerfed Holstaur’s Physique from 20 - 600 to 30 - 500
  • Nerfed Holstaur’s Stamina from 40 - 900 to 20 - 600
  • Nerfed Holstaur’s Intuition from 30 - 600 to 20 - 500
  • Nerfed Holstaur’s Swiftness from 10 - 500 to 20 - 400
  • Nerfed Harpy’s Swiftness from 40 - 900 to 20 - 800
  • Nerfed Demon’s Physique from 40 - 900 to 40 - 800
  • Buffed Demon’s Stamina from 10 - 250 to 10 - 400
  • Buffed Demon’s Swiftness from 20 - 500 to 20 - 600
  • Nerfed Lamia’s Physique from 20 - 500 to 20 - 600
  • Buffed Lamia’s Stamina from 10 - 400 to 10 - 500
  • Buffed Lamia’s Intuition from 20 - 600 to 20 - 800
  • Nerfed Lamia’s Swiftness from 10 - 300 to 10 - 400
  • Buffed Cyclop’s Physique from 30 - 400 to 30 - 700
  • Buffed Cyclop’s Stamina from 10 - 400 to 10 - 800
  • Enemies always start at full HP when starting combat with them.

Fixes:

  • Companions are now properly save/loaded.
  • Fixed Inventory window opening when entering the dungeon..
  • Fixed jump platforms sometimes not working.
  • Fixed some stat traits saying they have a higher range than they should.
  • Fixed the monsters sometimes lingering in the breeding window.
  • Fixed the top right UI being slow to update it’s values.
  • Fixed various bugs within the album. 
  • Fixed chests not performing their events.  
  • Fixes to the album
  • Fixed crops not harvesting
  • Fixed party window not working
  • Fixed Jaero not selling all the seeds he should be.
  • Fixed a typo where interactables in dungeons would say “Interect” in instead of “interact”
  • Fixed a bug where you couldn’t access your bag during combat.
  • Fixed Camellia’s filter button in the album.
  • Fixed The Ev’s filter buttons not showing the Tristan scene.
  • Fixed a bug where the dungeon was not spawning more tiles the deeper you went.
  • Fixed a bug where there was not least one combat spawn per floor.
  • Fixed the tooltip description going over the sides.
  • Fixed the history of the dialogue window being filled up with random text.
  • Adjusted some dungeon tiles to improve collisions.
  • Adjusted the positioning of various combat abilities
  • Fixed the combat room UI being bigger than the screen
  • Fixed full screen mode not saving.
  • Fixed icons not having the correct icons.
  • Fixed jubelle popping up in places she should not for dialogue scenes.
  • Fixed a bug where it was impossible to unlock Camellia’s scenes from gameplay.
  • Fixed a bug where the climax button would not reappear going into a new scene.
  • Fixed seed bags not having their icons.
  • Fixed enemies scaling wrongly causing them to be super weak
  • Fixed volume slider resetting on scene change.
  • Fixed party tabs not showing up when leveling
  • Fixed pathfinding not working
  • Fixed monsters being able to go into dungeons with you while not being idle.
  • Fixed some NPC sex scene not unlocking in the album.
  • Fixed being able to move around after closing 
  • Followers should know match your speed when sprinting.
  • Adjusted enemy collision detection ranges.
  • Fixed a bug where music was transitioning to itself
  • Fixed a bug where music would transition to multiple sounds at a time causing the audio to be muted.
  • Fixed pixel blur on 1080p screens, the screen will be a bit more zoomed in than normal
  • Fixed extra tabs appearing after leveling while in a dungeon.
  • Fixed the health bar in the top right not showing the correct value.
  • Fixed a bug where leveling a monster would bring up the party tabs when it shouldn’t.
  • Fixed a bug where if you had more than 5 eggs in your inventory you couldn’t place an egg in the incubator.
  • Fixed enemies health not working correctly at the start of combat.
  • Fixed a bug that allowed monsters to do anything after being bred.
  • Fixed a bug where the scene dictionary was not working correctly preventing the use of codes.
  • Fixed allies healing themselves to max when combat starts.
  • Fixed a bug where you got a new dungeon every 5 days instead of every 7 days
  • Fixed allies not saving their stats.
  • Fixed map generator failing to generate a map.
  • Fixed the big pirate event ending in an instant win.
  • Fixed homunculus cat attacking freezes the game
  • Fixed a bug where music transitions paused when the game was paused.
  • Fixed Evan not having a hit frame.
  • Fixed a bug where the full body portrait of a monster would not appear in the party window while in a dungeon.
  • Fixed Chimera not spawning as the correct gender causing them to break.
  • Fixed a bug where you could get eggs you shouldn’t have from dungeons.
  • Adjusted Eve X Centaur to be more centered.
  • Various other minor fixes that could have created bigger bugs.

Other:

  • You can now ask Yonten other questions (This was in version E but forgot to write it down)

Known Issues:

  • Crops growth is not affected when in the dungeon. 

Files

Previews only

Comments

Rocktopus

I was a long time BS patron and I tried this out for the first time since launch to see if it was worth investing. Found multiple game breaking bugs in the first 5 minutes. 1) After first day of 1st playthrough the mouse inputs for farming no longer worked, as in I couldn't refill my watering can or plant, I could still do other things with hotkeys but it's pretty pointless if you cant plant. On starting new games the problem persisted. 2)save / load doesn't work at all. I can select a slot but if I press "save" nothing happens. 3) after first combat of dungeon, the patch of ground that i was on disappears and my character is running through the air and unable to go on to a piece of ground. I am then stuck in the dungeon and have to restart my game. Same problem happens in new games, so I have never finished a dungeon or progressed beyond day 2.

George C

How can I download this for Mac?

Daikaiju

It's definitely interesting, though I'm hoping things will be explained a bit better in later iterations. Kinda feel I'm blundering through at the moment. I ran inot a lot of the bugs Inky mentioned, so I won't repeat. But hey, that's what alphas are for.

Lev

There is no point in playing unless they release a hotfix. Patreons have the same issues.

CloudMeadow

Our attempts to make a Tutorial have been constantly derailed by the massive amounts of bugs we've been running into since the start of v2.02.

Anonymous

this version doesn't work in 1366x768 resolution

CloudMeadow

thanks for the heads up. How doesn't it work exactly? As in it looks screwed up, or won't fit that resolution, or what? Can you screen shot it please?

Nobledreameater

This deleted every single one of my saves that i spent hours on. D;

Conter

Do you mean saves from previous builds? If so, it didn't delete them, they are just not compatible.

Kanje Manji

Absolutely love the Camellia art