Art Sample: Our Materials and Colors Guide (Patreon)
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Thought I'd show you some of our tools today. A large part of our work isn't just making final assets, but building tools to help us make final assets. Here's one of the things S-Purple made for assisting both himself and others in order to keep things more unified. There's obviously some drift from map to map, but it does a good job of keeping things unified. Most of game development isn't actually making the game, it's making the tools to make the game. You spend massive amounts of time on the backend of things, making little tweaks, little changes, working hard to get things in order, getting a skeleton built as firmly as possible, before laying down the muscle on that system, and then prettying it up with a nice skin. Of course, patreon changes up some of that model. We have to lay the skin over the skeleton as we go, and then slip the muscles in underneath without screwing up either skeleton or skin as it were.
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