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Downloads

  • Cloud_Meadow_Beta_0.0.1.2_Win.exe
  • Cloud_Meadow_Beta_0.0.1.2_Lin.zip

Missing 2 full-res photos, 2 files.

Content

It has been a long strange month, but one that has been well worth it. There's very little obviously added, what has been put in is the work on several new systems that should be far, far, far, far, FAR more robust and stable than in any previous build. These refactorings are still ongoing, but the ground work lain should make it so that all work in the future should be much more stable, far less buggier, and things less prone to just breaking down any time we make any changes to the story or battle systems.


What is coming up next month? More refactoring, hopefully the rest of arc 1 (we are just waiting on the writing, and if necessary will be putting in lorem ipsum). In addition, there are changes to farming's front end displays coming to make the system far more stream lined, and maybe the very earliest of these will be getting added in September to enable players to leaves the process of harvesting and maintaining crops to their monsters entirely (Mr. Bucket will sadly be vanishing). You'll also be seeing way more active animations on the overworld, with super basic NPC idles and more 'turned on' portions of the world than what you're already seeing this month.


Further, we've sat down and given a long, HARD, look at the systems that need additional things, and the way dungeons are actually generated is right at the top of that list. We're really looking forward to showing off some of the changes that will be happening, but among them will be making it so that dungeons are both more visually distinct, while being more fun to play, less random over all, and more navigable, while being far more visually enjoyable. 


This is a very slow month front end wise, the most you'll see is the entirely new energy system (Making it less likely for you to just drop dead from farming, but still hopefully putting in some hard limits that will be important later on in the story. Energy's purpose is to be an oh-shit 'escape from battle' mechanic for when we start making enemies move about the overworld, and to make it so that for larger farms, you're forced to put your monsters to work, not just sit around on a pile of catgirls and holstaurs with an ahego face.)


As always, thank you each and every one for remaining with us and for giving us your support, and we look forward to your continued support moving forward!

NOTE: Hilariously, our method of making the actual, uncompressed game smaller, means that compressing it any further is nearly impossible, and so it becomes too big to fit onto patreon. Which is why you'll find the .exe this time around is much bigger when unpacked than the previous .exe


Additions

  • Added a few animations around Cloverton
  • Added a new energy system
  • Added Evan X Brontide Loop
  • Added Eve X Male Lamia Loop

Fixes

  • Fixed several item names
  • Fixed several recipes
  • Fixed Brontide’s dialogue
  • Fixed settings not saving correctly
  • Fixed items selling for incorrect values
  • Fixed a bug where you could cancel farming animations by moving
  • Fixed it has player instead of eve has laid an egg.
  • Fixed several egg related bugs
  • Fixed combat contest not letting you use some monsters
  • Fixed a bug where textures were not being compressed, causing file size to be larger than it should be. Making the size of the build about 325MB.
  • Many other minor issues fixed

Known Issues

*Reasoning vast changes to the underworking code.

Files

Previews only

Comments

Anonymous

Just a heads up, the eve x female holstaur and evan x female holstaur animations aren't working in the album.

Anonymous

Hello I was wondering if you had a Apple version or is there a way to run it on my mac

CloudMeadow

Definitely need to get the post about macs linked on the front page or something. It's been delayed till much further into development given certain systemic problems that would take months to fix rather than a month here or there. ~JH

Anonymous

If we already downloaded a previous public build, do we need to uninstall it and replace it with this new one?

Anonymous

I found some bugs in the new patch: -if Evan breed with any female, the female remain in a "EggReady" state, tho with other males doesn't appear to bug out; -After first day, when i speak with Brotide, the text remain stuck at last phrase and doesn't exit dialog menu (if i press enter, it starts again from beginning, only solution is to close game forced).-also the animation between evan x centaur female wasnt done complete, why its wtill wip ?

Spicy_Okami

Nope. Still can't play even a tiny portion of it yet. Either it crashes EVERY time i go to the flower shop during the intro, or it crashes if i try to skip the intro all together.

James

can i move an existing save and if so how?

Andy Amundy

Cant take eggs from monsters still :/

Anonymous

You cant move them via ingame, but you can try to rename the saves from folder game. I didnt try that tho.

Anonymous

I found the same bug when the females breed with evan, when breed with other males, it works normally.

Anonymous

Sorry but is there a way for me to play this on Mac OS?

hex

:( i cannot take eggs...

Anonymous

having problem of downloading the game seeing file could not be open and show me the file is unexpected end of data

Anonymous

I have the same problem with the females and Evan egg. ¿How can i sell the Milk?