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Downloads

  • Cloud-Meadow-Beta-0-1-0-2b-RC2.exe
  • Cloud-Meadow-Beta-0-1-0-2b-RC2.7z.001
  • Cloud-Meadow-Beta-0-1-0-2b-RC2.7z.002
  • Cloud-Meadow-Beta-0-1-0-2b-RC2.exe
  • Cloud-Meadow-Beta-0-1-0-2b-RC2.7z.001
  • Cloud-Meadow-Beta-0-1-0-2b-RC2.7z.002

Missing 2 full-res photos, 6 files.

Content

This build took a very long time to come out, but there were a lot of systems to reintroduce and work on. The Q&A folks we hired gave it a pass and turned up some stuff that extended our fixes a bit longer than we hoped, but now it's all good to go!

Code for this Build Can be Found Here


Saves are compatible

To Install the Windows Build follow the instructions in the link below

https://www.patreon.com/posts/29527126

Additions

  • Story quest extended to prepare the player for savannah dungeon floor 4+ in the near future. These future floors haven't been added just yet.
  • Reworked dungeon loading mechanism - should no longer cause the game to hang after loading screen
  • Farm Expansion and Construction upgrades are now available
  • Monster palette swapping added for Cat, Centaur, Holstaur & Wolf (except in combat)
  • Breeding monsters now has a chance to inherit the palette from another species.

Changes

  • All buildings now have a construction cost
  • Enemies now scale 7.5x harder with player level and 2.5 harder with current floor. This is the first in a series of changes we intend to make to enemy scaling code in order to try and find a happy medium between ‘the player is slogged to death’ and ‘the player steam rolls everything’.
  • Improved the delay between click move when clicking out of dialogue
  • Domesticity Bar on the trait window now changes color depending where it is at.
  • Extended the dialogue when entering Katarina Station a bit.
  • Changed farm expansion to only use Shards
  • Mouse right-click shortcut to remove a monster from the Job Board
  • Changed the recipe of Gempas Plemonade

Fixes

  • Fixed trait tooltips
  • Fixes to various trait descriptions
  • Fixed various traits not having descriptions
  • Fixed monster name tags missing
  • Fixed item stat blocks not displaying correctly on worn and equipable items
  • Fixed a grammar error in the intro
  • Fixed intro text being cut off
  • Fixed a dialogue error in the cooking tutorial
  • Fixed text in the Intro spilling out the sides of the box.
  • Fixed a bad collider in Kreyton home, where you could get stuck
  • Fixed a black line in Yonten X Evan HD
  • Fixed scroll wheel in the inventory being too slow
  • Fixed dialogue cut off for the scout on floor 3
  • Fixed being able to get more than one blasting charge from the Scout
  • Fixed Vodan dialogue being cut off
  • Fixed dialogue options not clearing properly causing dialogue options to show when they shouldn’t
  • Fixed an extra frame existing in the Garst X Evan HD
  • Fixed a font UI issue with seeds having too long of a name
  • Fixed Lucia’s collision box being rather small
  • Fixed a dialogue error when the player enters Giev’s tower
  • Fixed un-equipping weapons from the party screen throwing an error

Files

Previews only

Comments

Zeroken

So um, any news on that Evan x Kiram HD scene?

Anonymous

Does anyone know why i get stuck in the cats fight at the start?

Anonymous

How do I move creatures between the pastures and barn?

Russ Jester

does anyone know how to unlock the door on the windmill in cloverton???

ThePuglist

You have to walk up to it and right click it after speaking to Lucia

ThePuglist

I'm not able to click on the job board

Pales

Does anybody know how to open it without 7zip?

Anonymous

More important. When can we fuck Fox boy uwu