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Civilians are rarely seen traveling, even amongst nobles. The skies are a dangerous place, and even the safest islands can risk dangerous instability if any but the most well protected ships visit them, attracting predators, pirates, and worse from the far skies. Nobles and Peasants tend to almost universally be human, as it was Humans who founded the Central Kingdom, and more importantly, humans who generally do not have talents that directly lend them towards one profession over another. Peasants fill in a lot of roles, from the lowliest farmers, to the cheap labor that keeps the central kingdom's main islands working. The Guilds own the frontier, but the peerage, and their serfs, are the primary producers in the more developed islands.

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Tomoyuki Saito

Hmm it would be neat to have like small little sub events that are randomly generation based on some sort of algorithm that could be a nice way to gain money or items. Like when your going from one area to another and you see a couple of angered peasants surrounding a Noble due to how that noble treats his serfs. or a Noble attempting to buy or sabotage a merchant or your own work in hopes of gaining new land for money making. Stuff like that but.....thats going to be a lot of coding....so never mind XD

Foxy Paladin

Something like that has been discussed but it's not an immediate goal. These may get incorporated when we get into beta and have our core mechanics installed.