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Hello, everyone!  

It's been another week. Today we're posting public news about the development progress on Tame It!. Now I will tell you  how we have progressed over the past month :))  

It is worth mentioning that this month has been a rough one. We were constantly confronted with difficulties and bugs, as well as difficulties in real life, and all this significantly slowed down the process of making this chapter. But recently we did release version 0.6.0 for patrons, and in a couple of weeks there will be a public release of the chapter in version 0.6.1.   

During this month we worked on the plot, translated all the dialogues and thoughts into emojis, drew all the art and programmed everything. But that's what we do for every chapter)) The current chapter has become a real challenge for us, because it involves a lot of new mechanics and all the action takes place somewhat differently than in the previous chapters. Also, we've added some interesting effects and sounds to liven things up.   

As for the new sounds: a professional sound engineer joined our team. He's creating new melodies and sounds, working his way through the whole soundscape. We're gradually adding it all to the game, not only in the new chapter, but also in the previous ones.   

We also densely engaged in l2d animation and gradually introducing it into the game. With the release of the new version you will already be able to see what we are doing. We hope that in the future we will be able to replace all engine ATL animations with l2d, as well as liven up all the locations. For now you can see l2d in the home location and in a few scenes.

Right now we're working on tweaking Сhapter 5, fixing the bugs you report to us, and some other little things. We're also slowly moving on to Сhapter 6. There's a lot more in store for you there too, but it's too early to tell you about it 😉

Thank you for your support. As always, your comments and suggestions on the game are welcome.

Stay tuned!

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