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Hi, everyone! 😘

Time flies, especially when you're immersed in work, and here's another week has come to an end. Our work on the new game projects is going great 💪

Dialogues translation and editing is in progress now and we are already setting up the dialogue system in the game. We keep experimenting with the size and layout of the dialogue boxes. We're deciding whether we need comic-style bubbles or not, examining how they will be placed next to the characters and thinking through their design.

We continue to work on the appearance of the characters, drawing different facial expressions to reflect the condition of the character. The plot scenes are in active work too.

We decided to make some changes to the Intro. Now we are settling the issue of new frames and their number.

This was all about our unannounced game.

As for the (non)trivial, the development of characters' appearance continues. You may have noticed that we've moved away from the previous 2D style and started experimenting with 3D graphics. We showed the redesigned Vi in one of the WiP posts, but the final version of her appearance will probably undergo many more changes.

Since both the main characters and some of the secondary characters will change over the course of the story time, we have to think about all of these changes in advance and put them into the 3D models. And there are a lot of characters planned, so we have a lot of work to do. Wish us luck!

And we wish you all a great week! Don't forget to vote in our hot poll on insertions theme 😉

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