Public Development News! (Patreon)
Content
Hi everyone!
A new year has started and that means a lot of new and exciting things to come! It's been a while since we've talked about our plans in public news, so today I'll tell you what we're currently working on and what we're planning for the following months of this year.
We are now working on three games at once! Two of them that you already know about, and one we have not yet announced publicly. But first things first!
Our first priority right now is the release of the first build of Neon Blago. We are in the process of testing and fixing bugs that we find during our tests. If everything goes well and the game stays interesting to our audience, we'll continue releasing chapters on a regular basis, like we did with Tame It!, which means about once every 1-1.5 months for patrons and a little less frequent for public releases.

Are you waiting for Neon Blago? 😁 It's a completely new concept for us, everything from the idea to the graphics and the engine is totally different from Tame It! So of course we're worried about how the game will be received by our players, but we're also looking forward to showing you this game!
We're also still polishing and improving the prototype of Tame It Too!

We are fixing bugs you sent us, polishing up what we couldn't polish in time of the first release, and we have also decided to add a new hot scene and the new character. Although the character isn't exactly new, it's a fairy that Lee took away from Fairy Island in the addon, but we've reworked her concept and let our patrons choose the details of her appearance. Adding a new character to the game is a complex process, so she may not appear in the nearest update, but that means the fairy will appear in the game in the next update.
And now we've decided to return to active development on one more game. We announced it for patrons last year, but we didn't have enough resources to fully work on it.
Here is just one of the early concepts that we did last year.
Now we have revised the concept, the visual style, the game mechanics and started development all over again. Everything is still in the conceptual stage, but we will keep you informed about the progress of this project. Wish us luck! You can't imagine how cool and interesting this idea is! 🤩 We really hope that we’ll be able to announce this project publicly in the near future!
We get a lot of questions about the Android and Mac versions of our games and we get lots of questions about the Android version of Tame It Too! We still can't get good results with this one because it is too resource-intensive for smartphones. We managed to build the first test build and run it on Android, but this version is very far from being perfect and it's not playable at the moment. But we keep working on it and don't give up hope that we can make it work! 💪
We had a problem with making the Mac version of Tame It Too! because our old computer couldn't handle UE5 and it was impossible to make the build. Now we have partially solved this problem and created the first test builds, but they still need some work.
And we also continue to gradually develop and update our Patreon. Soon we will change the design of the tiers and we will have a new text with a new design in the About Us section. Before that we have already updated the cover and our Goals list. We are developing, growing and creating new games, so we want the information and the design to be up-to-date, colourful and interesting. Don't forget to keep checking back to see updates! And make sure you subscribe to follow the news, and visit us on Discord, we are happy to welcome every member of our community!
We wish you all a great mood! Stay tuned!
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Natsu 🐰